Husk by Jonathan Whiting
A moody (well slightly moody, say.. a kid who dropped his icecream but will probably be bought another one) anti-platformer. It has physicsy items and more rooms and secrets than anyone is likely to bother to see. It also has an ending, so try and complete it! :)
Written in flex (flash) from custom, fairly lightweight, basecode. The physics bits were the biggest pain in the bum as I wrote them from scratch, and they're still not perfect, ah well..
Controls are arrows (or wsad) and space.
EDIT: I've made a few improvements and stuck them in a post-compo build. Most notably there's a bit of a map so navigating isn't quite as difficult. If you want the better experience play the post version, if you want the true reflection of what I manged in the weekend play the pre-version. :)
Written in flex (flash) from custom, fairly lightweight, basecode. The physics bits were the biggest pain in the bum as I wrote them from scratch, and they're still not perfect, ah well..
Controls are arrows (or wsad) and space.
EDIT: I've made a few improvements and stuck them in a post-compo build. Most notably there's a bit of a map so navigating isn't quite as difficult. If you want the better experience play the post version, if you want the true reflection of what I manged in the weekend play the pre-version. :)
Ratings
| Coolness | 3% | 140 |
| Overall | 3.41 | 45 |
| Audio | 2.97 | 62 |
| Community | 3.44 | 56 |
| Fun | 3.33 | 51 |
| Graphics | 3.31 | 62 |
| Humor | 2.09 | 133 |
| Innovation | 3.31 | 54 |
| Theme | 3.42 | 70 |
Excellent job, this is really interesting. I think with more work on the physics it could be really tight. I like the idea of using a fork-lift type attachment, and I'd love to see more done with it.
Very nice and polished for the timeframe.
Controls were ok, but picking stuff up was awkward.
I did feel a bit weird about having to replay so much of the same every time that I died (and there didn't seem to be a convenient way to avoid death on some sections, though maybe I didn't notice some stuff).
Anyway, cool - I'm happy to have played it :)
I got lost in the second level as well, there's a bit too much to do after that first tutorial level. Also, I didn't see no hint of my power level and suddenly stopped.
Love the simple yet intriguing pixelry.