Let's Science by Hazel
Adventuring around dungeons may be the most exciting way to discover something new, but it's possibly not the most practical. Who's really behind today's discoveries? Scientists.
Let's Science is a research lab simulation where you seek ground-breaking, innovative, and financially beneficial discoveries through your tireless (and sleepless) team of scientists. Pay wages, buy equipment and prevent your employees working themselves to death in order to become a world-leading research facility.
Controls are all mouse based.
Music can be muted through the "help" menu (button on the left). I will understand if you want to do this as soon as possible.
Let's Science is a research lab simulation where you seek ground-breaking, innovative, and financially beneficial discoveries through your tireless (and sleepless) team of scientists. Pay wages, buy equipment and prevent your employees working themselves to death in order to become a world-leading research facility.
Controls are all mouse based.
Music can be muted through the "help" menu (button on the left). I will understand if you want to do this as soon as possible.
Ratings
| Coolness | 10% | 54 |
| Overall | 3.61 | 26 |
| Audio | 2.61 | 91 |
| Community | 2.29 | 157 |
| Fun | 3.48 | 40 |
| Graphics | 3.35 | 56 |
| Humor | 3.91 | 5 |
| Innovation | 3.26 | 64 |
| Theme | 4.09 | 13 |
Which version are you using and which OS are you running?
The management aspects manage to be fun and occupying without being overwhelming, fussy or stressful. That low level of self-management your dudes have is both a smart game mechanic to avoid feeling like you're babysitting, and a good approximation of a real dynamic in the subject matter: us nerds *do* forget to take care of ourselves when we're focused on something, but generally not to a fatal extent.
The research topics are really funny, and the steady flow of cash from unexpected sources is a fun way of picking up the pace.
Is there a win state at all? I researched everything, bought everything and hired all ability-5 scientists, but if anything special happened I missed it. On a technical note, it crashed pretty hard when I quit - started taking up 3GB of memory and had to be process-killed in Task Manager. Not a big deal though.
The only thing making it a 4/5 rather than a 5 for me is that my choices didn't feel very important or personal - I seemed to succeed pretty much whatever I did. That's fine for a cute and quite casual game like this, but that's where the room for improvement would be.
Great job.
I found it not particularely challenging, and I hoped for a nice end sequence. Still, quite amusing.
There's a tiny bug when you earn bonus work and the percentage counter goes above 100%, but other than that a solid game.
It could do with an ending, and the text is a little small on an 11.6" notebook, but other than that it's fantastic.