There Are Monsters (Vive) by kvanderlaag
THIS DEMO REQUIRES AN HTC VIVE TO PLAY
This is an entry for Ludum Dare 35. The theme is 'shapeshift'.
The game is, loosely, a tower defense style game. The first thirty seconds are used to place towers using the grip buttons on the Vive controller. Towers are placed below the controller as indicated by the line and target. During the attack phase, enemies will spawn and attempt to reach your town's gate. Towers will attack them.
Enemies are disguised shapeshifters, either vampires, werewolves, or aliens. Different tower types do more or less damage depending on the type of enemy. The player has three spells which will reveal (and do damage to) enemies, allowing the player to adjust their towers' damage types to match.
Credits:
Programming: Evan Nickerson & Keegan van der Laag
Art: Kaly Dumesnil
Sound: Keegan van der Laag
This is an entry for Ludum Dare 35. The theme is 'shapeshift'.
The game is, loosely, a tower defense style game. The first thirty seconds are used to place towers using the grip buttons on the Vive controller. Towers are placed below the controller as indicated by the line and target. During the attack phase, enemies will spawn and attempt to reach your town's gate. Towers will attack them.
Enemies are disguised shapeshifters, either vampires, werewolves, or aliens. Different tower types do more or less damage depending on the type of enemy. The player has three spells which will reveal (and do damage to) enemies, allowing the player to adjust their towers' damage types to match.
Credits:
Programming: Evan Nickerson & Keegan van der Laag
Art: Kaly Dumesnil
Sound: Keegan van der Laag
| Windows | https://catbuttgames.itch.io/shapeshifting-tower-defense |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=55210 |
Ratings
| Coolness | 32% | 1808 |
| Overall(Jam) | 3.06 | 697 |
| Fun(Jam) | 3.20 | 483 |
| Graphics(Jam) | 3.13 | 654 |
| Humor(Jam) | 3.07 | 257 |
| Innovation(Jam) | 2.94 | 642 |
| Mood(Jam) | 3.00 | 611 |
| Theme(Jam) | 2.81 | 881 |
Good luck!
The five tower limit seemed to limit the games growth though, after each wave it was more of the same, just a bit harder. I also wasn't sure about the central mechanic of trying to detect what the mobs were, it was a unique/innovative idea, but made the whole tower defense thing feel more tedious than fun.
I ran into a bug where the spells stopped working after I lost and tried to play again, but given that you made so much content some small issues are expected. In all, good work, I enjoyed playing this, and it had a lot of neat VR mechanics.