Deep sea discovey by piotrekb

[raw]
made by piotrekb for LD19 (COMPO)
Hi:)
My game is about discovering deep sea darkly caves. Goal is to collect all minerals. You can destroy reefs useing bubble gun.
Controls: Up/Left/Right/Space
On winxp there can be some problem with rotating and shooting in the same time, if you will have the same problem, pleas write in a comment.
You can create your own map!!
Create png file with max 128x128 resolution
Use colors pixels to make diffrent thinks:
Black-obstalce
White-empty
Blue-enemy
Cyan-enemy's path
Magneta-oxygen
Green-mineral
Yellow-reef
Red-player
///
And your map to
maps.txt


Good luck with game :)

Ratings

Coolness 2% 150
Overall 2.93 109
Audio 2.40 116
Community 1.43 219
Fun 2.79 108
Graphics 3.13 86
Humor 2.00 136
Innovation 2.57 139
Theme 3.21 95

Feedback

Ryan
20. Dec 2010 路 07:24 UTC
I took a look at the graphics and listened to the sound, and they were good. However, it looks like there was a problem loading the maps that made it crash, so I can't judge the gameplay. Nice menu screen though.
馃帳 piotrekb
20. Dec 2010 路 12:04 UTC
Thx for comment :)
What problem with loading maps ?
This game need some time(1s-10s) to load map :/
Sos
20. Dec 2010 路 19:58 UTC
Cool ;) But you need to know that all the game assets must be made within compo 48h, and that includes music. Let's say music doesn't count. ;)
jolle
20. Dec 2010 路 21:23 UTC
Sort of fun in a relaxing way. The enemies had really large collision bound.

First time I tried to start it it locked up. Closing it left the process running in the background (this also happened when it had not locked up).

Music wasn't made by you within the compo?
馃帳 piotrekb
21. Dec 2010 路 22:02 UTC
Thx for comments:)
Yes, music wasn't made by me, I write in game-menu in the bottom where I find it, http://ccmixter.org/ . Everybody make music by themselves ? What can I use to make simple music for compo ? ( I heard about fftuner, but I think it take a lot of time to make something good )
Sparky
22. Dec 2010 路 01:57 UTC
Unfortunately this wouldn't run on my computer- MSVCP100.dll was not found. I'm running Windows XP service pack 3.
馃帳 piotrekb
22. Dec 2010 路 13:40 UTC
Maybe downloading Microsoft Visual C++ 2010 Redistributable Package (x86) can help http://www.microsoft.com/downloads/en/details.aspx?familyid=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84&displaylang=en sorry for problem :/ For next ludumdare I'm going to write in Jave :)
k_wright
22. Dec 2010 路 20:20 UTC
Loading the level caused the game to crash every time. I have all VS packs so I don't know why.
wizbane
23. Dec 2010 路 19:09 UTC
Fun, but the gameplay is more about collecting before your oxygen runs out.. it doesn't really feel like discovering. I didn't have any problems running the game, but the pink enemy's collision box is about twice it's size.
Dslayer27
23. Dec 2010 路 19:51 UTC
The game is neat and fits the theme, oh and the word is spelled "please" with an 'e' ;)
badlydrawnrod
26. Dec 2010 路 13:35 UTC
Missing DLL. Wouldn't run.
Endurion
29. Dec 2010 路 16:29 UTC
Crashes when I select a map and press space. From what I can see it seems to be a NULL pointer access.
sol_hsa
31. Dec 2010 路 12:13 UTC
Rule violation: uses pre-made music, so I rated without sound.
ACodeGerm
01. Jan 2011 路 20:13 UTC
Yeah, echoing the music thing for the nth time.

Sound didn't load up for me in the game anyhow.

Also echoing the hit boxes on the poison dealies.

Some nice subtle ambient music would have went great with this.

Maybe oxygen has a slow drain on it, to add a bit more difficulty.
Devenger
01. Jan 2011 路 21:42 UTC
Fun enough, but not particularly challenging, beyond the issues of getting lost and of avoiding the incorrectly sized hitboxes of the enemies. Even if the hitbox was correct, the enemies should probably only drain oxygen rather than kill you instantly - each level, particularly the large one, takes enough time without having to restart because of instant death. And the threat of running out of oxygen was a bit too minor, because it was plentiful compared to how much was required to break down obstacles (as others have said, having it slowly tick down would have been a possible solution). Finally, it was only really as theme-related as any game about being somewhere and collecting things is.

Still, quite fun, and the .png based level loader is pretty nifty. Well done.
asfdfdfd
02. Jan 2011 路 17:51 UTC
Cool bubbles :3
jovoc
09. Jan 2011 路 00:02 UTC
Nice job. The core gameplay was there but the presentation was pretty uneven. The low-res but hi-color graphics just made it look blurry, a more restricted palette would have worked better for pixel-art, or just go with hires.

Gameplay itself was fun though.
sirGustav
10. Jan 2011 路 20:42 UTC
awesome music, great colorful graphics but really hard gameplay