Teleport Discover by Vladp995

[raw]
made by Vladp995 for LD19 (COMPO)
This game is just about getting the highest score. There is also couple things to discover, and the main of them is the secret altar. So I challenge you to find that altar and maybe set scores with friends...

Ratings

Coolness 2% 150
Overall 2.00 217
Community 3.92 15
Fun 1.80 215
Graphics 2.07 212
Humor 1.20 220
Innovation 1.80 223
Theme 3.33 79

Feedback

plams
20. Dec 2010 · 20:42 UTC
It gets boring constantly digging through the "fog" - I'd prefer something similar to Nethack with line-of-sight clearing of the "fog". Also, there's not any real challenge or danger in the game - I never had to ration my energy.
ranklar
21. Dec 2010 · 02:34 UTC
Am I missing something? The only thing that loads is a site explaining the rules... with links to LD19, LD18, and a web counter...
Vlad
21. Dec 2010 · 16:43 UTC
You are right about the boring, but the is 5 different levels!! And THERE IS A CHALLENGE, i wrote it on the site, it's to find the secret altar. Don't judge to hard, it's one of my first games and second ludum dare, anyway first find the altar before you saying this game is boring(i know it is).

About the site: if it doesn't work try refreshing the page, or adding some backslashes to the end of the address(how stupid it doesn't sounds it works) or maybe updating java.
refrag
21. Dec 2010 · 20:54 UTC
It wasn't clear that I was using energy as I moved so I was confused when I was all of a sudden unable to move.
Fififox
21. Dec 2010 · 21:53 UTC
Well, I always run out of "energy", and seeing nothing at all is really no fun, although it fits the theme. It tried hard to find the altar, but I didn't succeed. :( There's no soundtrack, right ?
Devenger
30. Dec 2010 · 21:57 UTC
Works, but nothing too engaging. Tried it many times, and all I did was wander through very similar looking levels (never found any of the structured ones like in the screenshots) picking up mysteriously one-use axes, hacking through trees, stumbling into sources of pure energy then dying because I hadn't stumbled accurately enough. I didn't find the altar; if it's truly more interesting than the rest of the game, well, it's dangerous to expect players to play through a lot of less interesting stuff to get to an interesting bit.

On a technical level, it works pretty well, though. So well done for getting a working game out in 48h.
Endurion
31. Dec 2010 · 13:42 UTC
It looks nice and the first impression is neat.
However it then falls apart due to two problems: First the energy limit seems to be rather arbitrary. Second the challenge is missing.

I found the energy stash room but I have no idea where to look for the altar. Probably behind lots of red doors ;)

With a bit more balancing this could be neat.