Researching String Theory by Zoltam

[raw]
made by Zoltam for LD19 (COMPO)
String Theory tells all particles that make up matter are composed of strings.

In this game you have to follow the strings to discover each subatomic particle.

Ratings

Coolness 0% 201
Overall 2.58 156
Audio 1.00 197
Community 1.20 229
Fun 2.50 152
Graphics 2.73 132
Humor 2.13 124
Innovation 2.35 170
Theme 2.46 187

Feedback

VDOgamez
20. Dec 2010 · 03:53 UTC
I was really hoping for a game that actually involved string theory...
Zillix
20. Dec 2010 · 06:10 UTC
I am the greatest scientist ever!
increpare
20. Dec 2010 · 10:00 UTC
I got to level 9. The time limit did add an urgency to it that I haven't experienced in these games before, and it was forgiving. Neat.
stevejohnson
21. Dec 2010 · 03:50 UTC
This is essentially the spell casting from Harry Potter, but the string theory context really works well for it.

The subtle graphical hints really help since the dragging direction is ambiguous sometimes.
Sos
21. Dec 2010 · 20:30 UTC
It's hard to tell which way to go on the looping ones.
Grungi Ankhfire
21. Dec 2010 · 22:10 UTC
Nice way to kill some time, not too harsh. Got the direction wrong on one of the looping one though. But overall quite nice.
mitch
22. Dec 2010 · 06:23 UTC
Neat little game, but quickly figured out that if I was quick enough, I could complete the puzzle by moving the mouse as fast as I could to the "little sparkly points :)" without taking much energy damage (It looked to be time dependant?).
🎤 Zoltam
22. Dec 2010 · 12:31 UTC
Thank you all for your comments.

It is not explained in the game, but the right direction in the looping strings is marked by the sparkles. I thought it was obvious.

Of course you can go off the road, straight to catch the sparkles. That's a valid strategy in this game. But that's risky, because then you must move very fast and accurate, as you lose energy quickly. I think it's difficult to complete all the puzzles doing that.

There are more points if you finish with more time and energy. Maybe in a next version I will add a highscore table so that will be more important for the player.
jolle
22. Dec 2010 · 16:10 UTC
Level 16, score 3086. Apparently I'm Einstein \o/

Not so fun to play with a lousy mouse, but that's all my complaints.
Squax
23. Dec 2010 · 18:42 UTC
Science is easy! I played it with a tablet ^^
Hamumu
27. Dec 2010 · 14:54 UTC
Seemed really too easy... I was expecting it to smack me down hard for going outside the lines, but I could roam there for days. Still, it wasn't so easy when the time got really tight. I think it's just not what I expected - I thought you were supposed to very carefully follow the lines, like a game of Operation, but it turns out you're supposed to zip along as fast as you can and roughly follow the lines. When you play it 'right' it's faster and more fun (and you get further). I'm the new Einstein.
Endurion
29. Dec 2010 · 13:12 UTC
Damnit, I only manage to be Niels Bohr. It's a nice little game and I expected suddenly a monster face with corresponding sound to be played :)
The time limit is way too unforgiving, however the path check is very forgiving. So there's more of deciding to be exact or fast instead of being exact.
Ryan
08. Jan 2011 · 08:54 UTC
Neat game. I can see it being really addicting, except it was really hard to play with this track pad (because it randomly stops/starts working). I'll have to try playing again with a real mouse.