{"author_link":"\/author\/pycron\/","author_name":"Henry McLaughlin","author_uid":"979","comments":[{"author_name":"thewinterdrake","author_uid":"3484","time":"Dec 20, 2010 @ 9:52pm","epoch":1292881620,"text":"Incomplete, but good animation. The slow response time of jumping was annoying."},{"author_name":"increpare","author_uid":"492","time":"Dec 20, 2010 @ 10:38pm","epoch":1292884380,"text":"&quot;why do you walk around on your hands and knees all day, my dear?&quot;\r<br\/>\r<br\/>&quot;so I can jump higher, of course&quot;\r<br\/>\r<br\/>&quot;oh&quot;"},{"author_name":"Devenger","author_uid":"2661","time":"Dec 31, 2010 @ 8:24am","epoch":1293783540,"text":"I like the animation, though such extreme changes in the character's height and width through the animations does mean that they visually clip into the terrain quite often - then again, I suppose it would be a pain to keep adjusting the character's collisions, and compensate when these changes would suddenly put the character partially inside obstacles. The movement feels a bit strange, to accommodate the animations I suppose, but is sufficiently precise.\r<br\/>\r<br\/>I reached a wall that I couldn't surpass. If this is intentional (or even if it isn't), it suggests a strange narrative indeed. I might have just missed something, though."}],"images":["ld19\/979-d4129c0dafd46f3a789e5eebacc89bb6.jpg"],"links":[{"url":"http:\/\/megaswf.com\/serve\/88610\/","text":"Web"}],"metadata":{"g_key":"33459","g_author":"979","g_event":"LD19","g_eventkey":"5","g_subevent":"-","g_urlkey":"33489","g_title":"Evening","g_status":"UCHK1","g_place":"99999","g_commentcount":"3","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/33232\/979-shot0.png-eq-900-500.jpg"],"text":"CONTROLS:\r\n\r\nWalk - Left \/ right arrows\r\nRun - Hold X and Walk\r\nJump - Press\/Hold Z\r\nCrouch - Hold C or Down\r\nHigh-Jump - Crouch + Jump\r\nDrop Through Platform - S\r\n\r\nThis is my (incomplete) effort for the jam. It is about a young lady who wanders down a path, and was originally supposed to discover things along the way. Sadly, time and motivation (As well as fatigue) kept me from achieving most of what I wanted.\r\n\r\nHere is what I have for the jam. It features the girl, a half-finished world with one-way platforms and hidden terrain (Along with solid terrain, of course), and a layout that tries to form something of a narrative.\r\n\r\nThe game was originally supposed to be a metaphor for my experience in learning a new skill, but that doesn't show through that cleanly without the polish that I had wanted to put in.\r\n\r\nI hope some folks still have a bit of fun plodding through the game world.<\/p>","title":"Evening"}