Dr Discovery by drZool
Arrows: Run, Z: Shoot, Delete: ???, P & ESC :Pause
Ratings
| Coolness | 6% | 89 |
| Overall | 2.73 | 136 |
| Audio | 2.55 | 102 |
| Community | 3.13 | 86 |
| Fun | 2.77 | 109 |
| Graphics | 3.78 | 24 |
| Humor | 2.27 | 107 |
| Innovation | 1.71 | 227 |
| Theme | 2.10 | 212 |
| Coolness | 6% | 89 |
| Overall | 2.73 | 136 |
| Audio | 2.55 | 102 |
| Community | 3.13 | 86 |
| Fun | 2.77 | 109 |
| Graphics | 3.78 | 24 |
| Humor | 2.27 | 107 |
| Innovation | 1.71 | 227 |
| Theme | 2.10 | 212 |
Smooth camera movement and good feel to the movement.
The loot often ended up inside walls though which was annoying.
What's missing is some win condition. And what's rather annoying is that you can't immediately pick up the items from crates. Other then that very solid.
That being said, "gameplay is second" is fairly apparent here. The movement and camera feel nice, but other than that lack of variety and motivation led to me be bored after exploring about a quarter of the map. One big issue is that you can stand just out of range of the thugs and still take them out, after this is discovered it is nearly impossible to die.
Although seeing as how you also said that you were going to focus on polish this LD, you definitely succeeded in your goal as this is one of my favorite entries as far as graphics is considered.