Discover19 by Superyoshi

[raw]
made by Superyoshi for LD19 (COMPO)
Control the little man on his way and help him discover who he is, where he is and what he is able to do.

Ratings

Coolness 2% 150
Overall 2.50 170
Audio 2.67 86
Community 3.80 29
Fun 2.80 105
Graphics 2.45 169
Humor 2.22 113
Innovation 1.90 212
Theme 1.95 225

Feedback

Ghil
19. Dec 2010 · 19:11 UTC
just a heads up: there's a press S to win bug in this game. You can overcome every block by continuously crouching.
hsmith
20. Dec 2010 · 00:02 UTC
I had fun, really enjoyed it =] Well done on the animations.
ACodeGerm
20. Dec 2010 · 04:48 UTC
Nice simple scope.

Fun, doesn't run too long.
Ryan
20. Dec 2010 · 05:35 UTC
Nice and simple, gradually introducing new buttons one at a time.
Endurion
20. Dec 2010 · 11:08 UTC
Nifty game. The jump pads are nasty, it's pretty hard to adjust the jump length when running at different speeds ;)

It's not a good idea to put intro/outro into popups. I reckon due to time limitations you didn't include them in the game.
deepnight
20. Dec 2010 · 13:20 UTC
Arrrgh ! Bumpers are so hard to jump on ! :)
Nice job here. You have a little bug with the jump : you can jump in the air if get on a platform, then let you falling (without pressing W), then pressing W while falling.
Starspell
20. Dec 2010 · 18:05 UTC
I liked the game a lot - especially the way the music gets more complicated as you do better. The little intro was nice.

However jumping on the jump pads is almost impossible and I was annoyed by the game respawning me directly into the path of an unavoidable block.
ladron
20. Dec 2010 · 20:46 UTC
It is a mechanic I've seen a number of times before, but it is still fun to play. No fair when I re-spawn right in front of a block and meet immediate doom!
increpare
20. Dec 2010 · 22:24 UTC
took a while to build up pace I thought?
Tom 7
21. Dec 2010 · 05:49 UTC
Was confused when the intro just ended with a blank screen; didn't realize at first that this took me to a separate web page. Game itself is straightforward; easy to figure out and fun enough to get me to the end. Seems like some parts are actually impossible (are they randomly generated?) like a trampoline immediately after a tall block, that you can't fall fast enough to hit. I liked the mysterious and weird atmosphere.
Dark Acre Jack
21. Dec 2010 · 06:12 UTC
Ugh. Drop me to die. Tell me to slide into a block and die. And all the red made me hungry for meat. But for some reason I couldn't stop playing.

Good job!
refrag
21. Dec 2010 · 19:06 UTC
Not bad! Satisfying gameplay. A solid entry. My only gripe was the cheap deaths when my guy fell right in front of a block after being respawned. I also wasn't clear on death/what my punishment for death was or whether the game ended after a certain period of time or deaths.
🎤 Superyoshi
21. Dec 2010 · 19:36 UTC
@Ghil: Not a bug, a feature B) Maybe I make it score slower when sliding or something though.
@Endurion: Actually it's because I have no idea how to embed swf animations in FlashPunk :p
@deepnight: I'll see if I can fix that.
@increpare: Yes, you run faster if you are alive for a longer time.
@refrag: Except speed and multiplier reset, none. It's just a highscore hunt here.

@everyone: Thanks for the comments! I will try to fix some stuff and add little things and put it on a seperate page. I have already implemented new, better music by ganon95 ( http://ganon95.newgrounds.com/ ), so stay tuned!
jolle
23. Dec 2010 · 20:53 UTC
I think this could be good, but I felt it started out at a much too slow pace.