* AchooBoxes * (OSX) by anthonyl

[raw]
made by anthonyl for LD19 (COMPO)
Find your way through the darkness! using your arrow keys, your spacebar and some nicely placed platforms.

How to play.. move onto one of the platforms and hit the action key (spacebar) what happens next depends on the type of platform you are on.


the goal: find the finish line, and activate it.


** there's a lot that's missing, and the level designs really need to be improved right now there are only 6 levels, I'll probably release a polished version of this in the near future **

written in objectivec/c++ withthe help of Cocos2d and Box2d


Screen shots of from the JAM version, the compo release had a really annoying spinning background thingie.



GAMEPLAY: http://www.youtube.com/watch?v=DdPB2j9SZno
TIMELAPSE: http://www.youtube.com/watch?v=f_WhTR7hhL0


Ratings

Coolness 0% 201
Overall 2.43 182
Community 2.33 153
Fun 2.33 171
Graphics 2.17 207
Innovation 3.00 93
Theme 2.83 152

Feedback

馃帳 anthonyl
20. Dec 2010 路 02:36 UTC
right now there are 6 levels, I didn't get support for large level sizes in until the last hour of the compo so only levels 5-6 are of decent size...
stevejohnson
20. Dec 2010 路 05:05 UTC
I want to like this game, but I absolutely cannot play it with that hyper-distracting rotating overlay over it.
馃帳 anthonyl
20. Dec 2010 路 05:46 UTC
thanks, I just figured out how to fix it too.. sorry that last bit was pretty rushed,

I'm going to do a Jam version that's got some improvements


I put a updated version here: http://www.player2.mobi/LD19_PLATFORM_FIXED.zip

with a nice flashlight effect
r4m0n
20. Dec 2010 路 05:59 UTC
I can't run it in an Intel Mac, can you make an hybrid build at least? Also, please upload your sources.
馃帳 anthonyl
20. Dec 2010 路 06:12 UTC
source is uploading to my server now
馃帳 anthonyl
20. Dec 2010 路 06:19 UTC
and linked
馃帳 anthonyl
20. Dec 2010 路 06:24 UTC
I replacted the _FIXED jam version with, it supports both 32 and 64bit intel now..
r4m0n
20. Dec 2010 路 07:48 UTC
Still no good. Checking your sources, your Target is still x64 only, and you will also need an universal build of Cocos2D
increpare
20. Dec 2010 路 20:21 UTC
One I finished the first level, on the second level, I don't seem to appear at all, and the camera is falling, and then I see myself just in time to land on a down-moving platform that's about to leave the area. This repeats over and over. Weird.

I DO LIKE THE IDEA.
馃帳 anthonyl
21. Dec 2010 路 00:57 UTC
merlin:MacOS anthonyl$ file ./LD19_PLATFORM
./LD19_PLATFORM: Mach-O fat file with 3 architectures
merlin:MacOS anthonyl$


i've build is universal, I should have a new binary up shortly I'm making some small changes to the JAM version before it ends
馃帳 anthonyl
21. Dec 2010 路 02:50 UTC
fixed and updated, enjoy.. I really wish i had more time to work on levels at the moment they need a lot of touching up and adding sound effects... but that's just the nature of the compo/jam
馃帳 anthonyl
21. Dec 2010 路 03:28 UTC
increpare, be sure to try the new version it contains many fixes.. thanks :)
r4m0n
21. Dec 2010 路 03:29 UTC
ok, finally got it running... Very good puzzle material, add some cute graphics and you have a first class puzzle game.
bear
24. Dec 2010 路 00:45 UTC
The platforming was good, but the spinning thing ruined the game.
Endurion
31. Dec 2010 路 14:05 UTC
Sorry, only got Windows here.
hyperlogic
31. Dec 2010 路 23:27 UTC
I liked the idea of the action blocks. The spinning disk was an interesting idea, but it got annoying after awhile. It might have been more interesting if the player could control it somehow. Nice use of box 2d to have the player box, tip and rotate a bit.
sirGustav
10. Jan 2011 路 21:48 UTC
looks kinda interesting from the screens and video, but I'm on windows/ubuntu so I can't play it