Zoobedoo by Hamumu

[raw]
made by Hamumu for LD19 (COMPO)
To play the game, just pop into your browser and enjoy. Do Tiger's Tutorial first, because it actually explains the rules (to some degree). Then try the others!

The keys are explained there, but you might want to know that 0 (zero) is the mute key... right away.

Ratings

Coolness 9% 61
Overall 3.25 62
Audio 3.00 55
Community 2.72 127
Fun 3.00 72
Graphics 3.75 27
Humor 2.55 79
Innovation 3.43 47
Theme 2.68 167

Feedback

r4m0n
20. Dec 2010 · 03:56 UTC
Very nice! And... very hard :-)
jcurrie33
20. Dec 2010 · 07:34 UTC
I think you've done a really good job here, and there is some cool mechanics you've established. If I were to make one recommendation, it might be to limit the available animals in the levels that don't require them, otherwise it's actually quite easy to satisfy many of the requirements just by placing random animals that are unrelated to the puzzle. For example, no elephants next to each other and no turtle/porcupine sharing rows is easily satisfied just by placing any other random animal. That said, great work on this! Well done.
increpare
20. Dec 2010 · 09:43 UTC
aaah constraints!

I got through the first four before stopping (the fourth I got more by trial and error than by any definite idea of what the solution was).

Anyway, seemed pretty wholesome :)
ThatSnail
20. Dec 2010 · 19:01 UTC
Very nice concept/graphics. My only complaint is that besides the mechanic, everything else feels very corporate, depending on polish rather than uniqueness.
devinmoore
20. Dec 2010 · 21:35 UTC
Great graphics, especially considering the time constraints. The game leaves a little bit to be desired uniqueness-wise, but man, those graphics! Incredibly fast.
Cosmologicon
21. Dec 2010 · 15:21 UTC
That's pretty fun! Discovering the hidden rules is a great idea, but it's so hard that I wound up not really figuring them out. Instead I would just pick a column of animals that work and repeat them diagonally.
Endurion
21. Dec 2010 · 15:33 UTC
Very solid, polished entry as usual. But hell, stages with hidden rules are nasty. Especially once you're down to two or one wrong row.
Once I finished a screen it'd be great to see the hidden rules to verify I've just been lucky ;)
🎤 Hamumu
21. Dec 2010 · 16:24 UTC
You do see the rules, on the "You Win!" screen!
plams
21. Dec 2010 · 20:45 UTC
Couldn't reverse engineer any of the hidden rules :-/
ranklar
22. Dec 2010 · 05:34 UTC
Talk about overkill and scaling issues. I like the concept and think it would be great, but you need to start off slow and scale up for the users. A simple puzzle at first to get used to the game play and what animals go together.
barigorokarl
22. Dec 2010 · 20:40 UTC
Argh! It's my Archenemy, a puzzle ;-)
Nice graphics, nice audio, but I don't posses the nerves to discover any secret rules :-/
Entar
23. Dec 2010 · 21:40 UTC
Fun game, nice polish.
jolle
25. Dec 2010 · 18:24 UTC
Played through it all. Seemed a bit overwhelming and tricky at first, but eventually I realized that *SPOILER* just building diagonals of all the animals */SPOILER* was usually enough (though not when trying for the fewest clicks). Having more kind of rules and not always having access to all the animals might solve that.
Danik
07. Jan 2011 · 15:53 UTC
Feels very complete and well polished. Hard!
Ryan
09. Jan 2011 · 02:35 UTC
Very cool game! I think it would be a good game for a smart phone (iPhone/Android). And it looks really well polished!