Assimilation 4X by Falcon256
An addicting (I can't stop playing it) real time strategy game where you explore the universe to get better ships and tech. Built in java, sfxr for the sound, used 3ds and photoshop for the artwork. This is my first try here at Ludum Dare so I hope you will try my game and vote if you get addicted to it. Read the text when it starts up for controls. Since its in java it should be portable. Mac and Linux users give me a shout if you have issues.
Ratings
| Coolness |
10% |
54 |
| Overall |
3.22 |
67 |
| Audio |
1.94 |
145 |
| Community |
2.36 |
152 |
| Fun |
3.17 |
60 |
| Graphics |
3.11 |
90 |
| Humor |
1.38 |
211 |
| Innovation |
3.11 |
82 |
| Theme |
3.56 |
49 |
Feedback
It looked interesting, but I didn't see any other planets at first. Then I followed one of the red lines and suddenly a planet appeared. With a cannon beside that killed everything I sent there. How can I control what kind of ship I'm building?
The right click pan is rather confusing.
Things I will add:
Ability to que what ships you want built.
Individual orders for each ship and box selection.
Better scroll mechanics(might do zoom and object scroll lock)
Buildable defences.
Better feedback on things like ships shield radius, ship targets, nearby enemies, time left for construction.
Fixed physics tick (doh, at 10x speed no collisions happen right now!)
If I get motivated enough I will rewrite the renderer in lwjgl so I can do all kinds of goodies (like imbed it into a webpage and easy zoom or isometric view. easy particles and light effects...)
I will make a blog post and a comment here when it is ready.
Oh.. and I will probably make it far more difficult.
Unless someone wants a special version of it made this is probably where it will sit. I have been working on other projects lately and when I am ready to present them they will be on my (as yet unused) blog: http://256games.tumblr.com/