Assimilation 4X by Falcon256

[raw]
made by Falcon256 for LD19 (COMPO)
An addicting (I can't stop playing it) real time strategy game where you explore the universe to get better ships and tech. Built in java, sfxr for the sound, used 3ds and photoshop for the artwork. This is my first try here at Ludum Dare so I hope you will try my game and vote if you get addicted to it. Read the text when it starts up for controls. Since its in java it should be portable. Mac and Linux users give me a shout if you have issues.

Ratings

Coolness 10% 54
Overall 3.22 67
Audio 1.94 145
Community 2.36 152
Fun 3.17 60
Graphics 3.11 90
Humor 1.38 211
Innovation 3.11 82
Theme 3.56 49

Feedback

r4m0n
20. Dec 2010 路 04:36 UTC
Wow.... just spent 30 min playing with it... and I'm not done yet! Great game, congratulations!
stevejohnson
20. Dec 2010 路 06:12 UTC
I like the concept. Scrolling was a bit irritating, zooming and drag-to-pan would be helpful there. Is it possible to give different ships different targets? How do you know when you are going to get a new ship and where it will appear?
馃帳 Falcon256
20. Dec 2010 路 07:05 UTC
I axed zoom as it was taking me too long. drag to pan is a good idea, I just hadn't thought about it. Ships pop out of your home planet every 10-60 seconds based on how big of a ship its making and the population level. I was going for a one button interface but edge scrolling in a window was a pain so I added the right click. Thanks for playing.
dertom
20. Dec 2010 路 17:17 UTC
Dude, great game!
increpare
20. Dec 2010 路 20:57 UTC
I was having some amount of fun with this, but it got quite slow - I was playing with x10 speed and had about 50 ships. Anyway, the sense of building up was nice.
Gornova
20. Dec 2010 路 21:13 UTC
Sorry but I don't like this game.. as player I have not so much control. without a good interface this game seems to be not playable. Besides I recognize your effort!
馃帳 Falcon256
20. Dec 2010 路 22:46 UTC
Lack of control seems to be a common gripe. I went too far with the idea of a simplistic interface. Next time I will allow the player to choose what to control and what to automate.
ShineSyndrome
21. Dec 2010 路 22:25 UTC
Just a heads up, none of the game versions are working for me on Linux. I'll judge the game via windows at a later date.
馃帳 Falcon256
21. Dec 2010 路 22:36 UTC
Sorry about the porting issues. I don't have a linux or mac box here to hammer these issues out on. I had some of the friendly folks on irc try it out for me on both and they were able to run it. Let me know if you get it figured out and I will make a note in the readme.
Endurion
30. Dec 2010 路 11:38 UTC
Hmm, not my cup of tea.
It looked interesting, but I didn't see any other planets at first. Then I followed one of the red lines and suddenly a planet appeared. With a cannon beside that killed everything I sent there. How can I control what kind of ship I'm building?
The right click pan is rather confusing.
ACodeGerm
30. Dec 2010 路 20:34 UTC
Awesome entry. Nice pace for progression, just the right level of difficulty.
alexlarioza
04. Jan 2011 路 03:50 UTC
I really liked the concept here but I don't feel that it was well executed. A proper, more user friendly interface would have done wonders.
MrPhil
10. Jan 2011 路 04:38 UTC
The barrage of bullets is beautiful. Great game, I want to play more! Improved it please!
馃帳 Falcon256
10. Jan 2011 路 23:30 UTC
A little bit of interest is all it takes. Give me a few days and I will release a new version. lets say.. friday.
Things I will add:

Ability to que what ships you want built.
Individual orders for each ship and box selection.
Better scroll mechanics(might do zoom and object scroll lock)
Buildable defences.
Better feedback on things like ships shield radius, ship targets, nearby enemies, time left for construction.
Fixed physics tick (doh, at 10x speed no collisions happen right now!)

If I get motivated enough I will rewrite the renderer in lwjgl so I can do all kinds of goodies (like imbed it into a webpage and easy zoom or isometric view. easy particles and light effects...)

I will make a blog post and a comment here when it is ready.

Oh.. and I will probably make it far more difficult.
馃帳 Falcon256
15. Jan 2011 路 05:48 UTC
Well, I accomplished what I set out to do. The only thing I left out was the individual orders for individual ships. It didn't seem to fit the idea or pace of the game when I had it implemented so I axed it. I switched over to lwjgl and got it running in a jar finally. New controls are: zoom with mousewheel, scroll with arrow keys, 1-7 queues up different classes of ships (see ingame list) 0 clears your queue. r e w and q build each of the defence types that were available to the ai only before. See the ingame prompt when you place the cursor next to a planet you own. Fixed the physics system so collisions allways happen even if you speed it up (it does a ton of iterations and framerate will die, you have been warned. I even made it far more difficult. right now its packed for windows but I supplied the native libs required for each os.. just overwrite the dlls in the native folder with what you need via a zip compression utility.

Unless someone wants a special version of it made this is probably where it will sit. I have been working on other projects lately and when I am ready to present them they will be on my (as yet unused) blog: http://256games.tumblr.com/