Orbs of Sound by Sakar

[raw]
made by Sakar for LD19 (COMPO)
My quick little game I made for the compo.

Instructions and credits are in the readme.

Ratings

Coolness 0% 201
Overall 3.07 83
Audio 2.57 97
Community 3.10 87
Fun 2.80 105
Graphics 2.93 107
Humor 1.60 189
Innovation 3.13 80
Theme 3.87 24

Feedback

jcurrie33
19. Dec 2010 · 00:05 UTC
pretty cool! Some completion message would be nice once you find the orbs though
Breakdance McFunkypants
19. Dec 2010 · 06:21 UTC
Extremely cool. To me, it felt like cave diving underwater with scuba equipment. I love the fog effect and the sense of diving into a huge cavern. I find the mouse sensitivity too high, and would have loved to find something at the edges (eg the very bottom when the world stops there is infinite nothingness), but overall, wonderful work! Well done!
KoryWazHere
20. Dec 2010 · 00:42 UTC
ooh aah... Where's the distance fog setting for Unity. It's lovely =)
GreaseMonkey
20. Dec 2010 · 04:23 UTC
I'm having issues playing this under Wine, will probably try again once I've finished building 1.3.something.
alexlarioza
20. Dec 2010 · 21:47 UTC
I liked this. =] Could use some notifications for when you pickup an orb and some more ambient stuff going on around the player.
Cosmologicon
21. Dec 2010 · 06:44 UTC
Is there supposed to be a Readme? I checked the Windows and Source downloads, and I couldn't find one. An explanation of the controls would be nice; I couldn't figure it out. I'm running it in Wine so I may be running into issues.
🎤 Sakar
21. Dec 2010 · 08:07 UTC
Oops. Guess I forgot to add it in. Will add that right now.
randomnine
21. Dec 2010 · 12:11 UTC
Fits the theme well. The doppler effect worked nicely. Reminds me quite strongly of "Activate the Three Artefacts and then Leave".
Hamumu
22. Dec 2010 · 16:32 UTC
I thought it was impossible, then I turned my speakers louder and did it! The world made of white cubes actually makes a pretty nice environment. You needed a bigger collision sphere on the player though, seeing through walls was a regular event. Also, since you had a web version, and your readme was 2 lines, why make us download 6mb to get it? Just write it here! I will for future reference:

Use WASD and mouse to fly around and get the 3 blue orbs that are making sound. There's a whoosh sound when you get all 3.
joekinley
27. Dec 2010 · 09:59 UTC
Yay Timelapse video. I just love em. And I love that you started to create a completely different game, ending up with changing your mind. Little short though. Also you got the obligatory gaming down too.

The game is fun. I like the theme recognition and the claustrophobic feeling to it. Oftentimes I just could look through a little gap in between cubes but did not fit in there. This blended well with the sound. Very claustrophobic indeed.

Graphics are fine, not too exciting. But still they also blend in quite nice. Everything looks ghostly and pale. Creating a nice atmosphere.

No humor, but that would actually misfit here. So nice work all in all. Maybe some kind of sonar, more than just the audio, would be nice. It was just so damn hard to find anything in there.
Endurion
27. Dec 2010 · 14:39 UTC
Nice idea.

However either I'm tone deaf or I'm wrong on interpreting the sonar. I tried to get the tone as loud as possible, but I never saw or collected an orb.
ACodeGerm
01. Jan 2011 · 20:02 UTC
I'm with endurion, I could never come across an orb either, is the environment randomly generated?

Pretty decent aesthetic for 24 hours, your first game looked like it coulda have been nifty. :P
eli
01. Jan 2011 · 21:22 UTC
Nice megastructure!!
🎤 Sakar
05. Jan 2011 · 17:08 UTC
Thanks for the comments everyone!

@ACodeGerm
Yeah, the levels are randomly generated. Each block is spawned in a random location with a random size (within set bounds), thus some levels may not be completable.