Orbs of Sound by Sakar
My quick little game I made for the compo.
Instructions and credits are in the readme.
Instructions and credits are in the readme.
Ratings
| Coolness | 0% | 201 |
| Overall | 3.07 | 83 |
| Audio | 2.57 | 97 |
| Community | 3.10 | 87 |
| Fun | 2.80 | 105 |
| Graphics | 2.93 | 107 |
| Humor | 1.60 | 189 |
| Innovation | 3.13 | 80 |
| Theme | 3.87 | 24 |
Use WASD and mouse to fly around and get the 3 blue orbs that are making sound. There's a whoosh sound when you get all 3.
The game is fun. I like the theme recognition and the claustrophobic feeling to it. Oftentimes I just could look through a little gap in between cubes but did not fit in there. This blended well with the sound. Very claustrophobic indeed.
Graphics are fine, not too exciting. But still they also blend in quite nice. Everything looks ghostly and pale. Creating a nice atmosphere.
No humor, but that would actually misfit here. So nice work all in all. Maybe some kind of sonar, more than just the audio, would be nice. It was just so damn hard to find anything in there.
However either I'm tone deaf or I'm wrong on interpreting the sonar. I tried to get the tone as loud as possible, but I never saw or collected an orb.
Pretty decent aesthetic for 24 hours, your first game looked like it coulda have been nifty. :P
@ACodeGerm
Yeah, the levels are randomly generated. Each block is spawned in a random location with a random size (within set bounds), thus some levels may not be completable.