It's A Frickin' CAVE by Hempuli
It's A Frickin' CAVE was my silly attempt at making an action-based roguelikeish thing in the 20+ hours I had after I scrapped my previous entry. It works pretty well but gets boring fast and is possibly hard to control.
I hope you enjoy!
Controls:
S - attack/use
D - pick up
A - change the item at hand
Remember to click the screen before playing to set the focus!
I hope you enjoy!
Controls:
S - attack/use
D - pick up
A - change the item at hand
Remember to click the screen before playing to set the focus!
Ratings
| Coolness | 6% | 89 |
| Overall | 3.60 | 28 |
| Audio | 2.79 | 75 |
| Community | 3.76 | 32 |
| Fun | 3.80 | 15 |
| Graphics | 3.89 | 15 |
| Humor | 2.77 | 60 |
| Innovation | 2.54 | 144 |
| Theme | 3.26 | 89 |
Everything fits really well together, fully realized little idea. Loved your timelapse as well. Can't believe you got this done after restarting in the middle. Guess I'll have to look at MMF :P
Twice, out of my first three games.
then i got about okay, got a welding mask. wasn't sure what it did. And I got killed by a rangeeeed monster nasty dude.
Anyways, great game. I didn't get very far, but it was really fun, at least what I tried. The controls were really unique, it was good! I liked all the different types of potions. Sometimes winning was based on luck, but it was still fun, lots of variety.
(If you want to do me a favor, review my game http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&uid=3484 ) Thanks!
Excellent execution, thank you for making this. :)
Very good presentation, graphics, and gameplay. Impressive how you did this after starting over once.
The player sprite is really well made and the enemies have a good variety to them.
CREEEPPEERRRRR!!!!
Some parts are down to luck (the ghost is nasty when you're in a dead end with one HP left).
The most annoying thing is the jerking light circle, please please make it move smooth.
In case someone cares, you can play the in-progress updated version anytime at www.hempuli.com/rogue2.html
Also impressed that you generated the game levels. That keeps it fresh.
Combat is fun and I love drawing the enemies into the spikes.
Even though it is a familiar genre, you made clever innovations to keep it fresh.
LD needs a bug tracker for the compo entries!
Anyway, good game. I didn't really discover anything, but maybe I didn't get deep enough.