Autoflotilla by Sparky
Command a fleet of ships and discover new islands.
Controls:
move boat
action (pick up / drop)
Quick start:
You begin with a single ship, one stronghold, and a single island. If your crew runs out of supplies, they will die of scurvy. You can resupply (for free) at your stronghold. This limits your exploration radius.
Once you're ready, head out to the island and press space to harvest some resources. Sail back to your stronghold and drop off the resources.
Now you're ready to build ships! Sail near the windmill and space to build a new ships (this costs 1 resource per ship).
Once you're ready to expand, sail near the flag and pick it up with space. Plant it on an unexplored island to set up a new route for your ships.
Controls:
Quick start:
You begin with a single ship, one stronghold, and a single island. If your crew runs out of supplies, they will die of scurvy. You can resupply (for free) at your stronghold. This limits your exploration radius.
Once you're ready, head out to the island and press space to harvest some resources. Sail back to your stronghold and drop off the resources.
Now you're ready to build ships! Sail near the windmill and space to build a new ships (this costs 1 resource per ship).
Once you're ready to expand, sail near the flag and pick it up with space. Plant it on an unexplored island to set up a new route for your ships.
| Web | http://vacuumflowers.com/temp/LD19/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-19/?action=preview&uid=759 |
Ratings
| Coolness | 2% | 150 |
| Overall | 3.41 | 45 |
| Audio | 1.23 | 183 |
| Community | 3.35 | 61 |
| Fun | 3.15 | 63 |
| Graphics | 3.62 | 35 |
| Humor | 2.11 | 128 |
| Innovation | 3.74 | 23 |
| Theme | 3.76 | 34 |
To make it a game, i guess there should be some kind of goal, like a red island to lay siege upon with all your created boats, or something. :)
Was just playing about and then I died of scurvy. Hadn't read the instructions so that came as a rather abrupt surprise, but that was amusing.
I would have wanted the camera angle to be lower, but I guess that takes away some of the discovery aspect (and might give performance issues).
This version which fixes a couple of bugs without adding anything significant.
http://vacuumflowers.com/temp/LD19fix/
Thanks for the feedback, everyone. I apologize for the poor performance. I did a bit of culling of offscreen objects, but it could certainly be better optimized. Seemingly the performance is worse under OSX. That's interesting. I wonder if that's true of Processing in general? This is my first time using it for Ludum Dare, so that would be a good thing to take into consideration next time.
I'll be doing a post-competition version with sound and some refinements
http://www.ludumdare.com/compo/2010/12/21/continuing-development-of-autoflotilla/
Dock-
Thanks for giving it a whirl. You might like the camera in the next version- I'm altering the camera angle and rendering the seascape as a curved surface instead of a plane, so that distant islands roll up over the horizon as they approach. So you didn't find any other windmills? I think perhaps I put them too far out in this build, sorry about that. I think in the future I'll plant one or two within easy reach to give us a head start.
Good job
I love the way boats\resources pile up next to the windmill.
Big props for doing it in Processing, though :D
The game was theme based, and kinda nice. Just was too damn hard, because i died way too often and regularly.
Good work for the shortness of time.
Obviosuly rushed constraints for Ludlum Dare mean this ask is a bit rich but if there were a win state, even a marginal one, I think I could happily play this for days, it's so soothing.
Big big props to you!