Hat Quest by FireSlash
You may need to run XNAComponentSetup.exe if you experience crashing at launch. The included component installer will check all required dependencies (XNA 3.1, .net 3.5 SP1, and DirectX).
Otherwise simply run LD19.exe and have at it.
Gameplay premise:
You're a robot created by a somewhat angry scientist, whose sole
purpose is to collect hats for the sake of discovering the
secrets behind them (Yes, this IS a long shot for the theme,
but it was so vague...). Jump on tanks to steal their hats,
jump on hatless tanks to kill them.
Tanks get faster if they run through the level once! They can also
pick up loose hats!.
Some tanks drop crates with potentially useful powerups!
Timelapse: http://www.youtube.com/watch?v=dR2p8u2dPn4
There are 4 levels, 3 difficulty settings, high scores, and
some options. Ho boy!
Controls: Arrow keys to move, up for jump. Stomp on the tanks for hats!
Otherwise simply run LD19.exe and have at it.
Gameplay premise:
You're a robot created by a somewhat angry scientist, whose sole
purpose is to collect hats for the sake of discovering the
secrets behind them (Yes, this IS a long shot for the theme,
but it was so vague...). Jump on tanks to steal their hats,
jump on hatless tanks to kill them.
Tanks get faster if they run through the level once! They can also
pick up loose hats!.
Some tanks drop crates with potentially useful powerups!
Timelapse: http://www.youtube.com/watch?v=dR2p8u2dPn4
There are 4 levels, 3 difficulty settings, high scores, and
some options. Ho boy!
Controls: Arrow keys to move, up for jump. Stomp on the tanks for hats!
Ratings
| Coolness | 16% | 36 |
| Overall | 2.50 | 170 |
| Audio | 2.92 | 65 |
| Community | 2.67 | 130 |
| Fun | 2.58 | 139 |
| Graphics | 2.50 | 157 |
| Humor | 2.70 | 66 |
| Innovation | 2.25 | 182 |
| Theme | 1.55 | 237 |
On to the gritty details: two things would have helped me enjoy it more. One, you could die so fast! A tiny slip up and instant death. That's no fun! Also, the collision detection felt like it wasn't being very nice to me at times. This was probably just confirmation bias or something, but it's always good to have the collisions slightly in the player's favor so that they (I?) don't get grumpy over these things.
I just wasn't fast enough to stop all the little bots, and after they fell back down once or twice then they were going like 10 times faster than me, and things would just get insane. It seemed to me like after you jumped on one, you couldn't do a combo jump (and jump on another), which made things tricky...
After playing a while, I managed to get fairly decent! I never survived for longer than about a minute, though.
As for the collisions, I suspect what you're seeing is that the collision boxes can be up to 8px behind the sprite due to a little mistake I made in the order of updating. If you generally bop them straight on the turret though, you'll be fine.
Also you CAN combo stomp, its just a bit tricky. You can't combo stomp the same tank, as it goes invulnerable for a second. You can however combo stomp a nearby tank if you keep moving from the first stomp. Also note the amount of bounce you get from stomping is directly related to the height you stomped from, so there's some strategy involved :)
However it feels quite marred from the control. The robot is way too fast horizontally to position it nicely. Also, there's quite a lot tanks coming up.
I like the gimmick of stacking hats.
The intro text was hard to read, very dense while being fairly small.
The game was actually much harder than it sounded like, but also pretty fun.