Disc Over Y by voxel

[raw]
made by voxel for LD19 (COMPO)
Got about 60% finished. Plenty of rough spots and it's possible to exit the map if you try really hard and crash the game :).

Had grand plans for continuing from where the game currently ends, but for now it'll have to wait.

It's also pretty easy to fly into a sharp edge and get inside the terrain. That's what I get for giving you unlimited health, you ungrateful swine. Don't do it.

(Problem uploading to my server at the moment (only getting 5kBps upload speed for some reason, so I've posted a rapidshare link too)

Ratings

Coolness 0% 201
Overall 3.33 54
Audio 3.50 30
Community 3.33 62
Fun 3.00 72
Graphics 3.83 20
Humor 2.60 75
Innovation 2.50 148
Theme 3.50 58

Feedback

Jonathan Whiting
20. Dec 2010 · 11:23 UTC
Having problems running this (on Windows 7), it appears on the task bar, but then sits there doing nothing.
Endurion
21. Dec 2010 · 12:04 UTC
Holy moly, that map is huuuuge. I managed to get two fly upgrades, a red and green disk and went through the red laser doors. After the LD19 room I managed to walk through a glass half circle and was outside (I guess). Then I jumped down that side and was stuck in a big meadow like cave.
Impressive map, and also feels very discovery! However I have no idea what the actual goal is nor if there is one :)
badlydrawnrod
21. Dec 2010 · 20:06 UTC
Same problem as Jonathan Whiting: it sits there chewing up CPU and nothing appears to happen.
ranklar
22. Dec 2010 · 04:59 UTC
It ran for me on Windows 7 64 bit. 60 meg download zipped... wow that is big, and the game seemed to live up to that unfortunately... I almost gave up before I got the ability to jump / fly up. I think you should have scaled it down a bit so that your not walking left to the edge drop down, walk to the right edge and drop down, back and forth back and forth, then once you can go up, you have to reverse course... not real fun. Seemed like a good concept, and I do enjoy huge games, if they can keep me entertained. Great job on the music, and the game was decent, if it had been toned down a bit in scale I think it would have been much more fun for me.
arielsan
23. Dec 2010 · 23:31 UTC
Same problem here :(
kylerhoades
26. Dec 2010 · 15:52 UTC
Same problem here :(
kylerhoades
26. Dec 2010 · 15:58 UTC
Actually, I persisted and managed to get the game to play (by waiting several minutes for it to start), but it froze a whole lot. So much so that it was too frustrating to finish it. I'm using Vista.
jolle
29. Dec 2010 · 13:40 UTC
I just had a black window which didn't respond to Esc and that had Close disabled.
🎤 voxel
31. Dec 2010 · 04:12 UTC
Yeah sorry about that. Got a bit carried away and was developing on a somewhat beefy machine. I did realise it wasn't working on more modest machines and spent a couple of hours trying to fix it up but failed, and decided to try and just get more of the game done.

I agree with everyone's comments that the game could [should] have been scaled down considerably.

I'm travelling at the moment, when I get home though I'll try and sort out the issues and maybe someone will play a working version that doesn't require 1.2GB available RAM just to start :). Dynamic loading didn't figure it's way into my rushed coding schedule I'm afraid :(
kurtwaldowski
09. Jan 2011 · 04:44 UTC
Wouldn't run =[
FatherGoblin
09. Jan 2011 · 21:32 UTC
didn't run for me either
Sos
10. Jan 2011 · 22:48 UTC
How on earth did you manage to pull off something this big?!?!? Congratulations!