Compact Discovery by Starspell
Instructions
You are a space ship pilot on a voyage of DISCOVERY!!!! (what else would you be doing?). Explore the galaxy around you, mine for carbon, get rich in poly-carbonate (p or polys) and fight off evil space pirates! It's the magical world of "Compact Discovery"!
Space pirates can't attack you outside of your shields. Each planet will either be mineable, provide you with polys or will be a hidden enemy base. Planets will change each time you visit your Hub. You won't know what kind of planet it is until you get close to it. Mineable planets will glow blue at their core after you get close to them.
From the Hub you can trade in your mined carbon for polys, get upgrades for your ship and your ship's health will be recharged.
Around you are arrows pointing to all the planets in the system. The red arrow is always directed to the Hub.
Controls
Movement: Mouse. Your craft will move faster the further away your cursor is from the ship.
Fire: Mouse Left Button.
Pause: P Key
Mine Planet/Open Hub Menu/Close Hub Menu/Reset after Death: Space. To access the Hub Menu you must be on the Hub.
Cloaking Device: S Key
Quick Return: R Key
You are a space ship pilot on a voyage of DISCOVERY!!!! (what else would you be doing?). Explore the galaxy around you, mine for carbon, get rich in poly-carbonate (p or polys) and fight off evil space pirates! It's the magical world of "Compact Discovery"!
Space pirates can't attack you outside of your shields. Each planet will either be mineable, provide you with polys or will be a hidden enemy base. Planets will change each time you visit your Hub. You won't know what kind of planet it is until you get close to it. Mineable planets will glow blue at their core after you get close to them.
From the Hub you can trade in your mined carbon for polys, get upgrades for your ship and your ship's health will be recharged.
Around you are arrows pointing to all the planets in the system. The red arrow is always directed to the Hub.
Controls
Movement: Mouse. Your craft will move faster the further away your cursor is from the ship.
Fire: Mouse Left Button.
Pause: P Key
Mine Planet/Open Hub Menu/Close Hub Menu/Reset after Death: Space. To access the Hub Menu you must be on the Hub.
Cloaking Device: S Key
Quick Return: R Key
Ratings
| Coolness | 11% | 49 |
| Overall | 2.82 | 118 |
| Audio | 1.38 | 175 |
| Community | 3.87 | 20 |
| Fun | 2.77 | 109 |
| Graphics | 2.50 | 157 |
| Humor | 1.42 | 208 |
| Innovation | 2.68 | 129 |
| Theme | 3.27 | 87 |
Enemies are too fast: they end up just swarming me and it doesn't look right. Quests aren't implemented I guess?
Needs a preloader.
Quests: I didn't have time for as stated at the bottom of the website page.
Enemies too fast? I didn't think they were but maybe my computer was running slowly? :D
Thank you for the feedback.
I used the web version
Enemies are a bit fast and they form some sort of enemy ball if you stay still, would be cool if they swooped past you and the circled around, but overall really fun. Good work!
The big arrow circle feels awkward. A small star map would be more logical.
@Squax: Thank you for the compliments. I'll have a think about using a previous type of motion for the enemies - it was a lot more "floaty" and could possibly be what you would like.
@stevejohnson: DISCOVERY!!! XD No really, half the game is kinda missing from this. I am going to have a plot line holding it all together in the end.
@r4m0n: Thank you for that point about the combat. I'm not sure how to make it more interesting besides adding in bombs and different weaponry and the like however.
@ranklar: Thank you for the compliments I'm glad you enjoyed the game ^^.
@huhwhozat: I did try to make it so the spawn points would vary in range so some would come from off the screen whilst others would jump you close to your ship. Perhaps you were just getting more of the later. I am surprised however that you found understanding the mining though. I thought that the instructions were clear enough. I shall look at them again and re-write them if needed.
Thank you for all the feedback, good and bad. It helps me make a better version of this game after the competition.
I will be using this link to host the newest versions of Compact Discovery until the end of the competition judging. After that I鈥檒l be merging the original LD submission with the newer copy.
One problem with the movement is that when fighting it would be nice to be able to move backwards which is impossible with mouse movement.
I'll be adding another to the list of bookmarks. Good Job!
Apart from those issues, the game is really good! It was fun flying around getting money to buy stuff. It could probably do with more stuff to do or buy because otherwise there isn't much to do.
@Jerm I will address the combat and speed of the enemies asap for you. Thank you for the positive feedback as well.