Thirst by Zilbuz

[raw]
made by Zilbuz for LD19 (COMPO)
Hey, this is Thirst, my entry for this Ludum Dare.

So, you're a pilot whose plane just crashed in a desert. You have to explore it to discover some water and survive a little bit longer, and who knows, maybe you'll find an oasis or a village that will save you ?

I made it using Flixel. You can play it online at : http://zilbuz.toile-libre.org/ludumdare/19/

Edit : I forgot to add the source...

Edit2 :
I added some sounds and texts for the jam version. You can play it here : http://zilbuz.toile-libre.org/ludumdare/19/jam/ or download it using the "Jam Version" link.

Ratings

Coolness 0% 201
Overall 2.50 170
Audio 1.27 182
Community 2.00 179
Fun 2.33 171
Graphics 2.76 127
Humor 1.73 176
Innovation 2.29 176
Theme 3.00 121

Feedback

bear
20. Dec 2010 · 03:07 UTC
I liked it but it was quite repetitive just walking around trying to find stuff.
joekinley
20. Dec 2010 · 21:42 UTC
It gets a bit tedious at first because you don't know anything. Once you find some pieces it gets better. I actually did not want to play another time to find all the pieces because it is kind of boring to walk around.

I really like the move sliding it does when walking.
Some snakes would be cool that you would have to dodge or anything that keeps you motivated. In the end, well it really does a good job getting you the deserted experience ;)
ranklar
21. Dec 2010 · 04:13 UTC
Decent game, a little boring running around looking for the village to save me, but decent. I like the oasis that filled you up, and there was plenty of water to do a search pattern (since the desert had edges). Wish it had sounds and more of a story... what were those things I picked up in the desert? Would have been nice to know. Good job though, decent result.
xra
21. Dec 2010 · 06:30 UTC
I began to lose hope until I found a piece, my only suggestion is coming up with a way to give water when the Player is very thirsty, create some just off screen in a radius, something to cause the Player to feel a constant up down change in safety and anxiety (close to dying)
refrag
21. Dec 2010 · 19:11 UTC
Nice little game. I found it very easy to get water and made it to safety in no time. I would have preferred to feel more anxiety or urgency.
jagttt
22. Dec 2010 · 13:38 UTC
This game really bring me into a mood like walking in the desert. You have to save the water and remember the oasis position to carry on. Quite a nice game and I finished it!
KoryWazHere
23. Dec 2010 · 12:28 UTC
Now i need a drink! ;)
localcoder
26. Dec 2010 · 04:06 UTC
Good simple concept. When I found the village, I was pleased to see that the text reflected my situation (I had found one piece). It made me feel like the game was paying attention.
Endurion
30. Dec 2010 · 08:54 UTC
Very nice idea and solid presentation.
This must be a comfortable desert with all that water around ;) I liked the little things there were around like the oasis. I found the village with three parts.
Since walking around the desert is pretty challenge-less I didn't set out and retry to get all parts.