suspension of disbelief by plams
press [esc] to get instructions
known bugs:
- physics does not respond well to lag
- music sync might drift
- blue screen of love2d death?
linux users; go to http://love2d.org/ - compile sources, run with $ love suspension-of-disbelief.love
known bugs:
- physics does not respond well to lag
- music sync might drift
- blue screen of love2d death?
linux users; go to http://love2d.org/ - compile sources, run with $ love suspension-of-disbelief.love
Ratings
| Coolness | 18% | 27 |
| Overall | 3.40 | 48 |
| Audio | 3.79 | 16 |
| Community | 3.19 | 77 |
| Fun | 3.05 | 70 |
| Graphics | 3.85 | 17 |
| Humor | 2.89 | 52 |
| Innovation | 3.90 | 9 |
| Theme | 3.20 | 96 |
# vv prevents you from starting out of bounds in "decompression room", bug that Sos encountered
--- rooms.lua.old
+++ rooms.lua
@@ -222,8 +222,8 @@
end
end,
guy_start = {
- init = {x = 993, y = 512-472},
- plot_room_one = {x = 993, y = 512-472},
+ init = {x = 933, y = 512-472},
+ plot_room_one = {x = 933, y = 512-472},
plot_room_two = {x = 40, y = 512-252},
}
},
# vv prevents timestep from getting too large, common way of starting the game "dead"
--- main.lua.old
+++ main.lua
@@ -258,6 +258,9 @@
end
function love.update(dt)
+ if dt > 0.1 then
+ dt = 0.1
+ end
if g.info_screen then
love.audio.setVolume(0)
return
Also, I got stuck on the second screen :(
Otherwise, cool game!
Great concept though :)
The controls kill half the fun. I'd rather concentrate on the puzzles but end up exploding too often. If you make the collision response a bit more player friendly this game would shine.
I seemed to be having some sound problems, with the audio either not playing at all or playing and then stopping, but the music was nice when it was working.