suspension of disbelief by plams

[raw]
made by plams for LD19 (COMPO)
press [esc] to get instructions

known bugs:
- physics does not respond well to lag
- music sync might drift
- blue screen of love2d death?

linux users; go to http://love2d.org/ - compile sources, run with $ love suspension-of-disbelief.love

Ratings

Coolness 18% 27
Overall 3.40 48
Audio 3.79 16
Community 3.19 77
Fun 3.05 70
Graphics 3.85 17
Humor 2.89 52
Innovation 3.90 9
Theme 3.20 96

Feedback

FireSlash
20. Dec 2010 路 04:21 UTC
Very nice idea. Controls are a bit awkward and the transition between "worlds" is often annoying, finding myself bouncing back between them when I didn't want to. Cool idea and fun game though!
馃帳 plams
20. Dec 2010 路 16:58 UTC
Time-lapse video: http://www.youtube.com/watch?v=gkvtMDfrlUc
Sos
20. Dec 2010 路 19:40 UTC
Pretty hard, but made my day ;) Also, I somehow managed to get over the bounds (I was on the outer side of the level).
馃帳 plams
20. Dec 2010 路 21:18 UTC
Happened to me, too! My game has heaps of bugs :-(
馃帳 plams
20. Dec 2010 路 21:53 UTC
According to PoV, stability fixes are okay after deadline, so I've applied the following very simple patches (if it offends anyone, I'll revert to the old version)


# vv prevents you from starting out of bounds in "decompression room", bug that Sos encountered
--- rooms.lua.old
+++ rooms.lua
@@ -222,8 +222,8 @@
end
end,
guy_start = {
- init = {x = 993, y = 512-472},
- plot_room_one = {x = 993, y = 512-472},
+ init = {x = 933, y = 512-472},
+ plot_room_one = {x = 933, y = 512-472},
plot_room_two = {x = 40, y = 512-252},
}
},

# vv prevents timestep from getting too large, common way of starting the game "dead"
--- main.lua.old
+++ main.lua
@@ -258,6 +258,9 @@
end

function love.update(dt)
+ if dt > 0.1 then
+ dt = 0.1
+ end
if g.info_screen then
love.audio.setVolume(0)
return
Entar
21. Dec 2010 路 02:14 UTC
What FireSlash said.
Also, I got stuck on the second screen :(
Otherwise, cool game!
mitch
21. Dec 2010 路 05:25 UTC
It was a great idea, but got annoyed when trying to move objects around (Pushing objects around with the tip of a triangle was a bit annoying :/).

Great concept though :)
馃帳 plams
21. Dec 2010 路 09:23 UTC
mitch - you can move backwards and push with the back of your "ship" :-)
randomnine
22. Dec 2010 路 13:08 UTC
Pretty clever. Definitely one of my favourites so far.
Squax
23. Dec 2010 路 18:36 UTC
Wow, great mechanic. I died on the second screen a lot though.
Myx
26. Dec 2010 路 13:55 UTC
Quite interesting game! The graphical contrast between the two worlds is excellent. I honestly didn't get very far though, since controlling the "real world" ship is very difficult.
thristhart
26. Dec 2010 路 17:34 UTC
The non-sketch-type-world-thing was a really frustrating place to be. I preferred the pretty drawings :D
Endurion
29. Dec 2010 路 06:26 UTC
The idea is great.
The controls kill half the fun. I'd rather concentrate on the puzzles but end up exploding too often. If you make the collision response a bit more player friendly this game would shine.
Hazel
04. Jan 2011 路 14:21 UTC
Really cool, although the controls were a little frustrating.

I seemed to be having some sound problems, with the audio either not playing at all or playing and then stopping, but the music was nice when it was working.
Tom 7
06. Jan 2011 路 05:46 UTC
Cool idea. The music is super, some of the best in this compo. Unfortunately it drops out for me on the Windows version (much more stable on the Mac), which is a shame because it really adds to the mood in both the hostile world and the sketchy world. I found the gameplay frustratingly difficult, and I think I have a high tolerance. The controls I could handle (though it would have been more fun if they were less cruel, particularly the ease of crashing your ship, and the slowness of pushing things around). But what drove me crazy was that the objects I pushed into place to pass the second room would just disappear while I was using them. But I did finish it, and enjoyed it. Nice.