Observatory by ladron

[raw]
made by ladron for LD19 (COMPO)
A visit to your Great Uncles' Observatory takes a strange twist. Or at least it would have if I hadn't run out of time... :-)

Engine: Unity3D
Graphics: Gimp, Blender
Sound: sfxr, Audacity, Ableton Live

Notes:

Planets are not accurately positioned / sized. No time...

The plan was to carry on the narrative from the intro into the main game. But... no time.

The plan was to have gameplay beyond the telescope controls and planet discovery. But, again, no time...

Ratings

Coolness 26% 3
Overall 2.81 122
Audio 3.16 48
Community 2.69 129
Fun 2.08 198
Graphics 3.44 51
Humor 1.70 178
Innovation 3.00 93
Theme 3.81 30

Feedback

Dark Acre Jack
20. Dec 2010 · 20:14 UTC
Really digging the overall style pulled off here, and the bit of story helps.
Dslayer27
20. Dec 2010 · 21:59 UTC
interesting, and it's good to have some background info.
increpare
21. Dec 2010 · 10:23 UTC
The mode of interaction I find interesting - I assume there's nothing beyond planet spotting in it right now. Pulling the narrative into things would also be something id've found interesting. AH WELL. It was nice feeling (the synth had a bit too much resonance for my ears as they are right now I think...).
KoryWazHere
21. Dec 2010 · 13:42 UTC
Interesting concept =)
Rockdtben
22. Dec 2010 · 00:10 UTC
I would of given you a better score if there was actually something to do. Overall I find your graphics to be your strong point. You have a great GUI and the way you rendered the planets looks very nice. I am looking forward to seeing more of your work in the future.
Entar
22. Dec 2010 · 01:48 UTC
Interesting idea, good start, looks promising.
refrag
22. Dec 2010 · 06:17 UTC
I liked the story setup. Would be neat to see where you were going to take it. As it stands, I can only stare through a telescope looking for planets for so long. ;)
🎤 ladron
22. Dec 2010 · 16:13 UTC
Thanks for the comments! I spent too much time learning Unity, drawing pixelated planets and messing with camera movements. I just barely got the "You found XXX" code in a few minutes before the deadline :-)

I do plan to spend some more time and develop it into more of an actual game.
barigorokarl
22. Dec 2010 · 22:23 UTC
I like staring at pixelated planets, reminds me of the old days (project nomad, starcontrol 2) ;)
Would be very interesting to see, where the game will develop to by just finding objects in space ...
I would like to vote for some "Hey, what's that thingy right near saturn and why is it blinking sos codes?" ;)
🎤 ladron
22. Dec 2010 · 22:43 UTC
barigorokarl - my unrealized plans were much along the lines of your suggestion...
dertom
25. Dec 2010 · 14:46 UTC
Nice one! Especially as first unity3d shot...!
badlydrawnrod
26. Dec 2010 · 12:17 UTC
Pity that you didn't get further.
jolle
27. Dec 2010 · 15:44 UTC
Will try later on a computer I already have Unity on.
Endurion
31. Dec 2010 · 15:12 UTC
Nice! It starts out very promising and works well. Too bad you didn't get around to add more stuff/story in.
The control of the telescope via buttons is rather awkward (and slow), I'd preferred to use the keyboard.
jolle
03. Jan 2011 · 19:19 UTC
Starts with a cool setup. Observatorying was pretty fun, but I wasn't very good at it, spotting only Jupiter, Venus and the Moon. Or perhaps that's all there was. Either way, I note potential.
huhwhozat
10. Jan 2011 · 16:35 UTC
It's a start? I'm not really sure what else to say. Sound design was well done. Atmosphere was good. Not much here to judge though.
danblack
10. Jan 2011 · 21:00 UTC
Nice idea, I hope you develop it further as it seemed a bit ambitious for an LD48. Fun to play though even in it's current state.