Fog of War by jcurrie33

[raw]
made by jcurrie33 for LD19 (COMPO)
This is a Turn-based strategy/puzzle game based on the theme of Discovery in that most of the map is hidden initially, and the enemy monsters' main "attack" is to hide the map again, forcing it to be re-discovered.

Click on faded tiles to reveal them, and spread your influence on the map. The objective is to collect all Gold in each level, while keeping Monsters from your Castle, all initially hidden of course! Collect Trees to place blocking Forts.

I made it in Flash CS3, including all graphics in Flash. Music made in Musagi, Sound effects from sfxr. I used the TweenLite tweening library for Flash to tween animations, but otherwise all code is mine made for the compo.

Ratings

Coolness 1% 181
Overall 2.95 100
Audio 2.50 107
Community 1.56 209
Fun 2.82 101
Graphics 2.77 125
Humor 1.93 149
Innovation 3.00 93
Theme 3.14 103

Feedback

Elegwa
20. Dec 2010 · 04:25 UTC
Awesome game, totally going to bookmark it! Its addicting even though I keep losing >_<
increpare
20. Dec 2010 · 22:40 UTC
It feels a bit unresponsive? Might be the fixed turn rate -
Zillix
21. Dec 2010 · 20:10 UTC
Well made, and pretty fun. It feels a little too random though- sometimes monsters start right next to me and I can't do anything about it!
stevejohnson
22. Dec 2010 · 00:35 UTC
I can't stand the music and the monster movement is maddening when it keeps going between a gold square and an adjacent square so I can't click the gold. And it keeps disappearing my already explored squares. Rawr.
ranklar
22. Dec 2010 · 05:39 UTC
I think you need checks in so monsters can't start right next to your castle. Otherwise it seems good, and I enjoyed it, nice game.
Endurion
22. Dec 2010 · 08:16 UTC
Hmm.. A good mechanic, nice and simple game.
However it's too dependent on luck. Sometimes you just can't get to gold because the monsters keep moving back and forth between two tiles. Other than that it's quite fun.
devinmoore
22. Dec 2010 · 19:36 UTC
It's not bad, but it is confusing how you are supposed to actually defend other than clicking the squares to force the mosters to re-hide them. I do really like the game mechanic of the monsters being able to re-hide squares, that's definitely unexpected.
Meep
23. Dec 2010 · 23:06 UTC
It's an interesting game, but I think the instructions could be clearer.
FireSlash
25. Dec 2010 · 04:10 UTC
AI is a bit annoying. I got in a stalemate with one monster over 30 some turns before I gave up and just let him roam about. Maybe there's a way to kill monsters that I'm not aware of, but I couldn't take the mine because he kept hopping back and forth over it whenever I tried to click near. Then I let him hop somewhere else and he got to the castle. Also sometimes I noticed I could click multiple times before a monster's turn came about. Not sure if thats intentional or not.

Bugs aside, still pretty fun. Would be interesting to see the idea expanded a bit.
ACodeGerm
02. Jan 2011 · 05:54 UTC
Really neat unique concept.

Echoing the too random sentiments. Dominant strategy seems to be, reveal enough to harvest 4 trees, build fences around castle, hope monsters randomly wander off, grab gold.

Good stuff!
Ryan
09. Jan 2011 · 02:20 UTC
Addicting game! It feels like there must be some pattern to how the monsters move, but I don't know it well enough to manipulate it to my advantage.