Fog of War by jcurrie33
This is a Turn-based strategy/puzzle game based on the theme of Discovery in that most of the map is hidden initially, and the enemy monsters' main "attack" is to hide the map again, forcing it to be re-discovered.
Click on faded tiles to reveal them, and spread your influence on the map. The objective is to collect all Gold in each level, while keeping Monsters from your Castle, all initially hidden of course! Collect Trees to place blocking Forts.
I made it in Flash CS3, including all graphics in Flash. Music made in Musagi, Sound effects from sfxr. I used the TweenLite tweening library for Flash to tween animations, but otherwise all code is mine made for the compo.
Click on faded tiles to reveal them, and spread your influence on the map. The objective is to collect all Gold in each level, while keeping Monsters from your Castle, all initially hidden of course! Collect Trees to place blocking Forts.
I made it in Flash CS3, including all graphics in Flash. Music made in Musagi, Sound effects from sfxr. I used the TweenLite tweening library for Flash to tween animations, but otherwise all code is mine made for the compo.
Ratings
| Coolness | 1% | 181 |
| Overall | 2.95 | 100 |
| Audio | 2.50 | 107 |
| Community | 1.56 | 209 |
| Fun | 2.82 | 101 |
| Graphics | 2.77 | 125 |
| Humor | 1.93 | 149 |
| Innovation | 3.00 | 93 |
| Theme | 3.14 | 103 |
However it's too dependent on luck. Sometimes you just can't get to gold because the monsters keep moving back and forth between two tiles. Other than that it's quite fun.
Bugs aside, still pretty fun. Would be interesting to see the idea expanded a bit.
Echoing the too random sentiments. Dominant strategy seems to be, reveal enough to harvest 4 trees, build fences around castle, hope monsters randomly wander off, grab gold.
Good stuff!