Dey See Me Fallin' by zhennTil

[raw]
made by zhennTil for LD19 (COMPO)
This game was created using Unity Pro (Trial) with C#.
Music created in musagi, samples edited in Audacity.
All objects were created in Unity itself, and only the tiny amount of textures were created in Photoshop.

It follows the theme in that you discover the world of you nightmares, as well as a certain notion of futility, as you play.

Ratings

Coolness 8% 70
Overall 3.00 89
Audio 3.20 44
Community 2.08 174
Fun 2.69 122
Graphics 3.81 22
Humor 1.33 215
Innovation 3.50 43
Theme 2.81 156

Feedback

thristhart
20. Dec 2010 · 02:25 UTC
I enjoyed the intro a lot more than the game itself :/
Endurion
20. Dec 2010 · 13:34 UTC
I knew Bloom is just a sign of drunken stupor! ;)
Some of the texts during the corridor are too long to be displayed fully in 640x400 and the other resolution is way too high. Also, the mouse turn speed feels really sluggish.
stevejohnson
20. Dec 2010 · 18:13 UTC
The intro was great. The falling game, I couldn't figure out how to score points or how to win or lose.
increpare
20. Dec 2010 · 21:58 UTC
I loved the intro bits. The main part of the game (i assume it doesn't end) I got a score of 380 - I like how it felt once it got going.
Dslayer27
21. Dec 2010 · 07:36 UTC
the intro was quite interesting and creepy, as for the falling... it was, well falling... nice though.
JohnColburn
21. Dec 2010 · 15:14 UTC
I can't play this game in linux, so I guess I will rate it all N/A. Is that the right thing to do?
k_wright
21. Dec 2010 · 22:35 UTC
Dey See Me Fallin'... Dey Hatin'

Um, yeah. Not bad. The intro was pretty cool, I had no idea what to expect. The main game isn't too spectacular but definitely a few minutes well spent.

You need some way of getting out of the game in fullscreen. I had to ctrl-alt-del out.
badlydrawnrod
28. Dec 2010 · 11:00 UTC
Very original. Would have preferred if you'd developed the beginning section some more - reminded me of Amnesia or Penumbra.
ACodeGerm
30. Dec 2010 · 20:10 UTC
Echoing earlier sentiments the intro was a great start to some interactive fiction. Really impressive use of effects to establish atmosphere. Awesome stuff.

This entry may have even been better without the "game" tacked on at the end. Awesome intro and lackluster game make it hard to rate :P
MrPhil
08. Jan 2011 · 20:17 UTC
First, I was like... What? Then I was like... Whoa? Then I was like.. Huh? I liked it, but I hated it. I hate the ending mostly.