Dey See Me Fallin' by zhennTil
This game was created using Unity Pro (Trial) with C#.
Music created in musagi, samples edited in Audacity.
All objects were created in Unity itself, and only the tiny amount of textures were created in Photoshop.
It follows the theme in that you discover the world of you nightmares, as well as a certain notion of futility, as you play.
Music created in musagi, samples edited in Audacity.
All objects were created in Unity itself, and only the tiny amount of textures were created in Photoshop.
It follows the theme in that you discover the world of you nightmares, as well as a certain notion of futility, as you play.
Ratings
| Coolness | 8% | 70 |
| Overall | 3.00 | 89 |
| Audio | 3.20 | 44 |
| Community | 2.08 | 174 |
| Fun | 2.69 | 122 |
| Graphics | 3.81 | 22 |
| Humor | 1.33 | 215 |
| Innovation | 3.50 | 43 |
| Theme | 2.81 | 156 |
Some of the texts during the corridor are too long to be displayed fully in 640x400 and the other resolution is way too high. Also, the mouse turn speed feels really sluggish.
Um, yeah. Not bad. The intro was pretty cool, I had no idea what to expect. The main game isn't too spectacular but definitely a few minutes well spent.
You need some way of getting out of the game in fullscreen. I had to ctrl-alt-del out.
This entry may have even been better without the "game" tacked on at the end. Awesome intro and lackluster game make it hard to rate :P