Beacon by randomnine
An astronaut is stranded alone on a distant planet in an isolated star system and doesn't know why.
"Beacon" is a sprawling adventure-platformer involving SAD THINGS and MYSTERY.
Arrow keys to move. X to interact. Double tap 'up' to use jetpack.
See batch files for fullscreen or low-res mode.
If it complains about DLLs, try this: http://www.microsoft.com/downloads/en/details.aspx?familyid=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84&displaylang=en&pf=true
"Beacon" is a sprawling adventure-platformer involving SAD THINGS and MYSTERY.
Arrow keys to move. X to interact. Double tap 'up' to use jetpack.
See batch files for fullscreen or low-res mode.
If it complains about DLLs, try this: http://www.microsoft.com/downloads/en/details.aspx?familyid=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84&displaylang=en&pf=true
| Windows | http://lizardfromtheinter.net/randomnine/Beacon.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-19/?action=preview&uid=214 |
Ratings
| Coolness | 14% | 41 |
| Overall | 4.33 | 2 |
| Audio | 3.14 | 49 |
| Community | 1.85 | 192 |
| Fun | 4.29 | 2 |
| Graphics | 4.05 | 7 |
| Humor | 2.67 | 70 |
| Innovation | 3.29 | 58 |
| Theme | 4.43 | 3 |
An awesome little game with a perfect fitting story. Some parts with the turrets were tough but you had a good savespot system going.
As you can see by the trophy, I would also like to note that the storylines for our games are almost identical... except that you actually made it into a game. XD
31eee384: heh, yeah. I think that's what happens when 250 people make a game on the same theme! I'm still amazed that several other people did expansive, story-based platformers. LD rocks.
The fullscreen mode was a bit weird, the "pixels" were sort of moving around in non-integer positions and changing size. The low-res mode felt much better to play.
Danik: Whether the full-screen mode works well or not depends, I think, on which resolutions your monitor supports natively. I guess a lot of people will get the effect you describe. I'll work on adding music soon for a post-compo version.
Thanks for your comments everyone :)
Also, "Ha! ...eesh." Brilliant. And speaking of, the turret AI felt really really good. Tricking them was a lot of fun. And speaking of *that*, how many 48 hour games can you think of with an AI element capable of being tricked?
One very minor nitpick: if you get hit by a turret while text is rendering, you never get to see what the text would have said.