Roguesweeper by vede
Minesweeper with a very thin layer of roguelike (mainly the scroll ideas) sprinkled on top.
Start with an unidentified grail and an Identify scroll, then go from there.
Didn't change the game any, but it should run properly without the need to recompile now, and without complaining about GLIBCXX. (If it doesn't, please shout at me and call me names.)
(Now with Windows build, thanks to mjau and monk!)
Start with an unidentified grail and an Identify scroll, then go from there.
Didn't change the game any, but it should run properly without the need to recompile now, and without complaining about GLIBCXX. (If it doesn't, please shout at me and call me names.)
(Now with Windows build, thanks to mjau and monk!)
| Linux + Source | http://filesmelt.com/dl/Roguesweeper1.zip |
| Linux + Source (fix) | http://filesmelt.com/dl/Roguesweeper_Update.zip |
| Windows | http://mjau.weretree.com/crap/port/Roguesweeper_win.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-19/?action=preview&uid=1403 |
Ratings
| Coolness | 13% | 43 |
| Overall | 3.78 | 14 |
| Audio | 2.56 | 101 |
| Community | 2.25 | 160 |
| Fun | 3.30 | 55 |
| Graphics | 3.20 | 76 |
| Innovation | 3.90 | 9 |
| Theme | 3.80 | 31 |
./roguesweeper: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by ./roguesweeper)
... got a readme, at least? I'd love to help a linux brutha out...
- The font isn't very easy to read, especially when it's blue.
- I would have preferred to see a larger part of the world, either with a larger screen or smaller pixels.
- The screen shake was too much.
- It seems you could only carry one scroll? Would have preferred to be able to toggle scrolls.
- After a while, it's a very long way to the shop.
- You can't hold an arrow key to keep on moving, this became pretty uncomfortable for my fingers when walking far.
- It's annoying to only be able to carry one treasure at a time, especially in conjunction with the problems just mentioned above.
Now I just wish you could use some of the carried items (the map) and have an inventory (ie. more rogue elements).
Well done!
It did feel like the idea had potential so I hope you keep tweaking it. The graphics were a good fit to the gameplay. It just needs a little bit more roguelike in the gameplay.
I just addictively played through to the end on the second hardest level. Took me about 2 days... And then... nothing!