Prophecy by PaulSB
(Backup link: http://www.swfcabin.com/open/1292807713)
Discover the finest warriors from a school of eager youngsters so the Demon Lord might be thwarted, as per the prophecy.
CONTROLS:
UP/DOWN: Navigate menus
Keys 1-3: Used in menus, context instructions appear along bottom of screen.
Basic mechanics:
Each year every participant can be "assessed", revealing their eventual potential in one of the four disciplines, or "trained", equipping them to use one of the four disciplines.
Once trained in two disciplines they are assigned a class and are ready for the end-game, should they be chosen.
Discover the finest warriors from a school of eager youngsters so the Demon Lord might be thwarted, as per the prophecy.
CONTROLS:
UP/DOWN: Navigate menus
Keys 1-3: Used in menus, context instructions appear along bottom of screen.
Basic mechanics:
Each year every participant can be "assessed", revealing their eventual potential in one of the four disciplines, or "trained", equipping them to use one of the four disciplines.
Once trained in two disciplines they are assigned a class and are ready for the end-game, should they be chosen.
| Web | http://megaswf.com/simple_serve/88249/ |
| Source | https://github.com/PaulSB/LD19 |
| Original URL | https://ludumdare.com/compo/ludum-dare-19/?action=preview&uid=1626 |
Ratings
| Coolness | 10% | 54 |
| Overall | 2.89 | 113 |
| Audio | 1.73 | 161 |
| Community | 1.55 | 211 |
| Fun | 2.22 | 182 |
| Graphics | 2.78 | 124 |
| Humor | 2.20 | 114 |
| Innovation | 3.61 | 35 |
| Theme | 2.88 | 144 |
But in the end, my guys were rated super high and yet they got stomped! I guess the world is simply doomed.
The main thing i would suggest to improve it, is for it to ask if you are sure before confirming your plans. A few times I accidentally pressed 3 toward the end and had to start all over again. That was frustrating.
***SPOILERS***
I played it many times and couldn't beat it, so I ended up looking at the source code to figure out what I needed in my team to beat it. I just had to beat it.
This is what I needed in my team to win: 5 melee/ranged, 3 defense, 2 magic. From what I saw, I think that is the only combination that will win. Even knowing that, it was a challenge to get the right people at the end.
So, the game is hard, but I actually think it wouldn't have appealed to me as much if it was easier. If I beat it on the first try I wouldn't have liked the game as much.
***END SPOILERS***
Congrats on completing the LD48!
I definitely hear the UI suggestions, if I return to it I think ripping out the input stuff and making it mouse-driven and more clear would definitely be the way I'd go.
Also didn't realise it was quite that hard, didn't really have time to balance it. And I obviously didn't want it to be easy!
The concept was interesting however whether you win or not seems to be down to luck as much as it is to skill, especially with the 5 turn time limit. Also having some sort of animation for an end cutscene would have been nicer than text but that's another nitpick.
There's a few tradeoffs in the UI, it took me a bit to figure it out. The UI control is somewhat unwieldy, there sure must be a more comfortable method (something weird, like mouse control). And boy, did my group of five get blown away.
That would add quite a lot to the game: The final confrontation would be shown animated.