Elemental Shaft by NIGIC

[raw]
made by NIGIC for LD35 (COMPO)
Defeat your ennemies in a rock-paper-scissor styled puzzle game, and progress through 25 levels of ever-increasing complexity!

Elemental Shaft is a puzzle game in which you control a "Shifter", a character who takes on the powers and appearance of those they defeat. Following a set of patterns, you must defeat the enemies in your path, and make it to the "goal circle" at the end of each level. Your score increases depending on the time it took to complete a level and how many enemies were defeated (more is better).

New features are introduced every 5 levels or so. Two endings depending on final score, though the epilogue had to be shortened to only a few (somewhat random) text boxes due to time constraints.

The game is built on vanilla RPG Maker MV. I've been working on a custom engine for a while, yet hadn't really produced anything with the environment, so I thought of giving it a try and see how it felt. Lost a couple hours to a false fire emergency, with sound being the collateral, but overall I'm pretty satisfied.

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>> Controls <<
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Arrow keys - Move around
Shift - Move faster
Escape/Backspace - Open game menu
Enter/Space - Confirm (in menus)

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>> Change Log <<
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16-04-20
- Added full game description
- No change to game files

16-04-18 1.1
- Fixed level skip leaving the player on a black screen, sometimes softlocking;
- Fixed two characters in Level 14 being swapped, making the level unwinnable;
- Fixed some characters still using placeholder sprites in some situations;
- Fixed multiple one-way tiles in a row not behaving correctly;
- Added an OS-X build.

Ratings

Coolness 49% 1160
Overall 3.29 397
Fun 3.21 417
Graphics 2.64 669
Humor 2.10 505
Innovation 3.38 303
Mood 2.62 655
Theme 3.54 345

Feedback

qu2
18. Apr 2016 路 11:20 UTC
A nice puzzle game, definitely got me thinking backwards!
VictorDoval
18. Apr 2016 路 13:21 UTC
Pretty fun, I got totally stuck in the 14th level with no way to skip level. Anyway congratulations, its a great work!
馃帳 NIGIC
18. Apr 2016 路 13:58 UTC
Hm. I do remember this level not quite working in my last-minute check. Thought I had fixed it, but might still be some issues left. Will check first thing tonight (and hopefully fix level skip while I'm at it).

Thanks for the feedback!
馃帳 NIGIC
19. Apr 2016 路 00:46 UTC
All fixed now. Squashed a couple more bugs while I was at it - see change log for detail. Now, off to the lavatory!
Squid
20. Apr 2016 路 04:01 UTC
The puzzles were cool but the background made it hard to play on some levels.
mayank.technical
20. Apr 2016 路 10:14 UTC
I like this puzzle game dude. Nice graphics!
SoulBound
21. Apr 2016 路 02:04 UTC
Very entertaining. Well done.
Marc F.
21. Apr 2016 路 02:10 UTC
Sweet little puzzler - like the needing to take form of your next enemy concept, much like in our own submission. Fun to play, solid entry!
icefallgames
21. Apr 2016 路 03:31 UTC
Nice puzzle game that progresses steadily. Good job!
I did find the classes difficult to distinguish though - It would have been nice if their shapes were more different from each other.
The moving backgrounds are a bit annoying, I think you could have just left that out. Sometimes I just found myself losing track of what was going on and gazing at it :P
doombrowski
21. Apr 2016 路 03:57 UTC
Nice work. Feels very cohesive and complete.
eric777
21. Apr 2016 路 04:09 UTC
Good game, I really enjoyed it. Difficulty ramped up nicely. Felt well engineered - smooth and glitch free. Nicely done!
Xinelu
21. Apr 2016 路 05:08 UTC
Nice entry and good puzzles! :D
馃帳 NIGIC
21. Apr 2016 路 19:37 UTC
Thanks for all the feedback, guys! (And gals. And nondescripts.) Much appreciated.

@backgrounds - But that's part of the charm! Though in hindsight their contrast is a bit too sharp; should have made their colors a bit more subdued.

@classes all looking the same - Yep. A bit of a byproduct of starting work on character art 3 hours before submission. Tried keeping their clothing color-coded, but they could have used a little more. Like, say, a bird's eye view instead of top-down. Or different poses. Everyone loves poses.
srakowski
24. Apr 2016 路 17:17 UTC
Solid puzzle game, very well done!
hildegarbage
24. Apr 2016 路 18:09 UTC
I liked the progression and the gameplay felt smooth and solid. Nice work!

Discussion: I'm not sure what I think about how the theme worked with this kind of puzzle game. It didn't really feel as the theme did anything to improve the game, other than added flavor, and in that case I think I would have liked another theme better for a game like this.
davor10105
24. Apr 2016 路 18:10 UTC
great puzzle game!
馃帳 NIGIC
24. Apr 2016 路 19:15 UTC
@hildegarbage - Fair enough. To me though, it's not so much a matter of improving the game as much as being a core component of the puzzle mechanics: no matter how one spins it, the element of "taking on the properties of the last removed piece" will remain. Now as for _how_ it's implemented, that's purely a matter of personal preferences, and I can't argue on that.

Thanks for the feedback!
Spiria
24. Apr 2016 路 23:04 UTC
I proposed a rock-paper-scissors style game for our entry but was told it would be too complicated for an action game so I was curious to see your take on it. Congrats, your game turned out very well :) It's great you were able to make that many levels.
bentglasstube
30. Apr 2016 路 23:48 UTC
I really liked the concept and the graphics were nice.