DirectionsTranscend by Devenger
Directions Transcend is a game about an 'X' key trying to find direction, and later meaning. New control keys are discovered each level, but you must select at the start of each level a small subset of your keys to use to navigate the boostarrow-filled minefield. As such, the game can require quite a bit of thought.
X to restart level, P to pause, H for a short hint (no promises it'll help with the trickier levels), Shift-Enter to skip level if you're desperate. Otherwise, all other controls available to you are always shown on screen.
NOTE: Level 6 (the level after you unlock '[R]everse') is somewhat too difficult. Use Shift-Enter to skip it if you can't find the solution - it's a shame people aren't seeing the final few levels because they are getting stuck.
Flash game, so should run on everything. No audio I'm afraid, didn't have time. You'll need the latest Flash Player probably. Source code also available, the mess that it is; latest version of FlashDevelop and Flex 4.x will make compiling it fairly painless.
X to restart level, P to pause, H for a short hint (no promises it'll help with the trickier levels), Shift-Enter to skip level if you're desperate. Otherwise, all other controls available to you are always shown on screen.
NOTE: Level 6 (the level after you unlock '[R]everse') is somewhat too difficult. Use Shift-Enter to skip it if you can't find the solution - it's a shame people aren't seeing the final few levels because they are getting stuck.
Flash game, so should run on everything. No audio I'm afraid, didn't have time. You'll need the latest Flash Player probably. Source code also available, the mess that it is; latest version of FlashDevelop and Flex 4.x will make compiling it fairly painless.
Ratings
| Coolness | 32% | 3 |
| Overall | 3.17 | 76 |
| Audio | 1.00 | 197 |
| Community | 2.60 | 136 |
| Fun | 2.97 | 80 |
| Graphics | 2.20 | 201 |
| Humor | 2.00 | 136 |
| Innovation | 3.83 | 15 |
| Theme | 2.77 | 161 |
I agree, could be difficult soon, but player don't have so much possibilities, you can always try it all :D
The idea itself is great though! More stages, easier difficulty and you have a winner.
Obviously these controls are intentional and central to the level design, but this makes it not fun for me: it's not quite the same (good) kind of frustration that some games pull off really well.
(Clearly this game represents my feeling that we've all been spoiled by having sharp, responsive controls and should return to battling with the inertia in Lunar Lander. :P)
A bit frustrating, but very original.
This was very very cool.
The hint system is a nice touch.