Scarab Amazing by bernardfrancois

[raw]
made by bernardfrancois for LD19 (COMPO)
Play this combination of 'The aMAZEing Labyrinth' and 'Scarab of Ra', two classics from the eighties!

Puzzle your way out of the maze, and try to beat your personal record.

Ratings

Coolness 21% 19
Overall 3.33 54
Audio 3.57 29
Community 4.09 8
Fun 2.93 84
Graphics 3.33 58
Humor 2.10 130
Innovation 3.40 48
Theme 3.40 72

Feedback

KoryWazHere
20. Dec 2010 · 12:50 UTC
neat little puzzle thing =)
wizbane
21. Dec 2010 · 02:55 UTC
real solid game, a little disorienting at first but once I got the hang of pushing the areas around it was really fun.
dock
21. Dec 2010 · 11:41 UTC
Really fascinating, I almost would have preferred there not to have been the top down map. To figure out what the hell was going on from first person would have been enough for this game! :D It's a shame you didn't have the movement steps animated - I find flip screen 3D hard to read sometimes. Amazing work though.
refrag
21. Dec 2010 · 21:02 UTC
I really liked the atmosphere and gameplay mechanics! Well done!
Dark Acre Jack
21. Dec 2010 · 23:35 UTC
Very nice mashup, and I dig the art/audio style!

Congrats on completing the LD!
Devenger
22. Dec 2010 · 02:15 UTC
Quite a few graphical glitches for me (things being walls when they aren't, or whole pieces of the maze being visually missing), but still good fun.
🎤 bernardfrancois
22. Dec 2010 · 09:51 UTC
Thanks for the reactions, and I'm looking forward to read more opinions of course!

@Devenger: on what platform are you running? Could you send me a screenshot of the bugs or glitches you got? bernardfrancois.gmail@com (spam bots, eat this :-)
arielsan
24. Dec 2010 · 01:01 UTC
I liked it, how you have to discover the prices, the graphics, the audio, etc.
drZool
26. Dec 2010 · 10:57 UTC
I was suprised when the walls moved. It was unexpected that they would be animated. Nice.
Endurion
26. Dec 2010 · 11:26 UTC
Nice implementation!
It's really damn confusing in the beginning. Later on it is however actually too easy. I never managed to use up all moves (is there a limit as it says?)
🎤 bernardfrancois
27. Dec 2010 · 10:12 UTC
@drZool
Thanks! The animation was done by using the physics engine of Unity. Before the theme was announced, I decided I would use this physics engine in some way.

@ Endurion
There is a limit indeed on the number of times you can move a wall: you start with 100 health, and each time you move a wall you lose 5. If you walk to an other tile, you lose 1 health.
The goal is to get a score as high as possible. The more tiles you set foot on, the higher the score gets. This is displayed as the 'Explored' percentage in the top right corner of the screen.
I may add a high score system in the near future; if I did I'll sure post it here.
Devenger
27. Dec 2010 · 18:18 UTC
I don't seem to get those graphical glitches any more. Perhaps it was just my version of Unity Web Player or something. Sorry for the uninformative false alarm.
Danik
01. Jan 2011 · 21:19 UTC
Really disorienting at first. It wasn't until the second level I managed to figure out what was actually going on. :P
The game feels very "physical" with the movement of the walls and the realistic sound effects and music. Nice work!