plUNDER by Dark Acre Jack

[raw]
made by Dark Acre Jack for LD19 (COMPO)
A potentially infinite journey of discovery on the fathomless oceans.

Ratings

Coolness 11% 49
Overall 3.00 89
Audio 3.04 54
Community 3.22 74
Fun 2.52 147
Graphics 3.30 64
Humor 2.29 106
Innovation 3.26 64
Theme 3.61 48

Feedback

Hempuli
20. Dec 2010 · 18:28 UTC
Excellent stuff! I was surprised of how well the diving worked! With some more stuff to do (dangerous fish? Kraken?) this'd be a sure hit!
ladron
20. Dec 2010 · 21:00 UTC
Nice job! I found the diving camera angle hard to work with at first, but I got better at it. Now, add fishing!
tusongtupa
21. Dec 2010 · 08:33 UTC
yarr, I was expecting other pirates, but yeah, the diving was cool. I liked how the map gets larger and larger.
ranklar
22. Dec 2010 · 05:13 UTC
Ok, the diving was very difficult to figure out what direction to go based on the camera angle, the perspective did not allow me to see any depth. I loved the map when sailing, that was VERY cool. Good idea, needs a little polish on the diving aspect to be an outstanding game, but it was very nice.
machinas
23. Dec 2010 · 04:23 UTC
Is the music actually changing as I explore more and more areas? Neat!
k_wright
23. Dec 2010 · 07:47 UTC
Bout time this game showed up on my list. I love a) that there is actually music... getting sick of playing games in utter silence, and b) that it's dynamic.

I still don't understand the need for both of the two camera types. Maybe being able to zoom out in map view or some kind of risk reward for using either.

The first time I dove really deep kind of freaked me out and I didn't want to go get the last chest. So... Good job!

Oh and... is there any difference between selecting "Weigh Anchor" and "Yarr!", I must know!
dertom
24. Dec 2010 · 14:32 UTC
Hehe,...it took me some time get into it! But then it was a nice game! A bit hard to control the diver...! Good job,dude!
thristhart
26. Dec 2010 · 17:10 UTC
I ended up giving up on figuring out how to control the diver. It just seemed so counter-intuitive...
ACodeGerm
26. Dec 2010 · 21:48 UTC
Control for the diver is a little rough at that perspective, really easy to get turned around and lose the ship once you reach the bottom and start chasing after the angler fish :P

Nifty aesthetic, interesting gameplay. Wasn't a big fan of the music :P
Endurion
27. Dec 2010 · 17:45 UTC
Awesome polished entry!
Very well done. The views in the different modes are pretty nice. Only in the diving sequence it's a bit hard to orient myself.
Very neat. Only needs more variety ;)
🎤 Dark Acre Jack
31. Dec 2010 · 00:19 UTC
Thanks everyone for the feedback so far.

Looks like the simulation of the disorientation of deep-sea diving was a complete success! :D
badlydrawnrod
01. Jan 2011 · 10:15 UTC
I liked the idea but I found the diving to be very difficult to control.
MrPhil
08. Jan 2011 · 19:48 UTC
Ug, Jack so want to say gushingly nce things, but the controls frustrated me a lot. On the map view, you can't click in certain areas? You can steer in the direction of a sea square until it is discovered? On the dive view, the weird 3D thing frustrated me to no end. Plus, my divers kept dieing even though I'd pressed Q the whole time.