Grand Mystic Quest of Discovery by hulahulahest
This is a little C64-style Metroidvania game with 20 rooms to explore and six unique items to find, plus fragments of something greater...
Explore! Discover the secret of the ruins! Maybe. If there is one.
Explore! Discover the secret of the ruins! Maybe. If there is one.
| Web/Flash | http://dl.dropbox.com/u/17039075/index.html |
| Source | http://dl.dropbox.com/u/17039075/Source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-19/?action=preview&uid=528 |
Ratings
| Coolness | 8% | 70 |
| Overall | 4.14 | 3 |
| Audio | 1.50 | 167 |
| Community | 2.55 | 142 |
| Fun | 4.05 | 4 |
| Graphics | 4.47 | 5 |
| Humor | 2.30 | 104 |
| Innovation | 3.09 | 85 |
| Theme | 3.70 | 39 |
I've played a bit, but not completed yet (have two spells and two keys). It feels good (though ladder behaviour seems a bit off?). Blasting breakable blocks while too close doesn't have any effect.
Good work anyway
Pity about there being no sound
Gameplay is solid but frustrating in parts.
As increpare says, in Firefox the scrolling is broken so you can't see the instructions. Take out the CSS "overflow:hidden" and that should work.
I did find the ladder-jumping a bit fiddly though; maybe it'd be better if the player sticks to ladders as long as he's holding down the up button, rather than having to tap it to grab on all the time?
This game oozes class. And it looks great. C64 FTW!
Only nitpick, clinging to ladders is annoyingly picky. This really needs a proper SID music track.
Anyway I liked it.
Ladder controls were a bit fiddly.
Awesome game :)
It's been a long time since a game immersed me to the point where I'd get lost in playing it, and for that, I thank you :)
Maybe, part of what I liked so much about it was that the five actions/spells, while unique in each use, allowed a bit of freedom in how you'd prefer to move around when you have them all, while the puzzles were creative enough that you have to use them in combination with each other, rather than using them procedurally one after the other, which seems to be the case in most games.
Getting keys and spells felt like an actual accomplishment, rather than something arbitrary, and the environment was dynamic in that it wasn't simplified to the point you can visibly see how everything "fits" together the moment you enter a room.
There may be a few things to nitpick, but in my eyes, these just give the game a little bit of character rather than glaring "errors", and fits with the C-64 style theme.
Awesome game, congratulations, hulahulahest, I sincerely hope you win :)
I love the writing.
Oh yeah, and the game is stellar too. With audio it would have been absolutely perfect.
Good job on clearing this LD!
The keyboard layout was a bit hard to handle during the more precise timing, I found myself hitting the wrong key a lot of times.
Great difficulty ramping...
**SPOILER**
I spent about 20 minutes in the feather room. The ladder behavior was a bit annoying when you have to jump and most in quick concession. But that's all part of the focus on timing.
**SPOILER**
The graphics are great, all of the art fits the style.
Very minimal bugs.
Awesome job!
Btw, there's a duplicate of the no turning back scroll in the "small well" room (through the upper door in the final room). It was probably supposed to say something else?
Just the Z key is something i really hate because of my german keyboard layout.
No community points though. No blog entry, no timelapse. Man, i'd have devoured your timelapse video. Well, maybe next time.
Overall still awesome
It looks like a piece from a well made commercial 8-bit console game.
There are a couple of breakable blocks that appear to be unreachable (like in the room with the fast drip, and off to the right by some water in one place). Am I missing some super-secrets?
I was able to solve this without the float spell! It took me at least forty tries, and I really wondered whether or not that room was meant to be solved the way I did it...
Immediately after that I returned to the that contained the float spell and figured out how to solve it a much easier way than the way I had been trying
Awesome game :) needs music!
-Lack of audio
-Difficulty of some rooms vs. others (i.e. getting the A-button spell)
-Control scheme (felt very cramped and uncomfortable)
Aside from that.... GREAT GAME. Seriously. Excellent graphics for a Flash game, lots of fun and a neat story and atmosphere. Really pushes the theme of discovery. I thoroughly enjoyed this game :)
All in all, excellent entry! As of yet, I haven't played another entry which I would want to win more than yours!
P.S. I'd love to see a Post-Mortem from you!
Gameplay is great. Just needs some chiptunes and it would be perfect.
Adding sound fx would have made the entire package amazing