{"author_link":"\/author\/mitch\/","author_name":"mitch","author_uid":"3094","comments":[{"author_name":"Hempuli","author_uid":"491","time":"Dec 20, 2010 @ 7:28pm","epoch":1292872980,"text":"Wow, really ambitious! I liked the turret mechanic a lot, though it'd strike me as more logical if the event turrets activated to shooting, and if the turrets were colour coded.\r<br\/>It's a shame that a lot of people probably wont play this due to the required framework."},{"author_name":"plams","author_uid":"3099","time":"Dec 20, 2010 @ 10:47pm","epoch":1292884920,"text":"The siege tank trick works pretty well (shooting turrets from a distance)."},{"author_name":"Endurion","author_uid":"103","time":"Dec 21, 2010 @ 11:26am","epoch":1292930460,"text":"Quite nice game there!\r<br\/>However in the second part entering portals to the randomly generated areas got tedious really fast.\r<br\/>Also, the bullets are jumping quite a bit. The game got laggier and the bullets would jump through walls or not hit a turret.\r<br\/>Still, a promising start and could get quite nifty."},{"author_name":"Devenger","author_uid":"2661","time":"Dec 21, 2010 @ 4:53pm","epoch":1292950080,"text":"This would have been perfect for last theme, but it just about fits in this one as well. I was surprised at how long the game was, though disappointed that a lot of that length was solely from the vast number of compulsory randomly generated levels that were best solved by running around, never stopping, picking up keys as you go then dashing back out. The challenge rooms to get the portal keys were a lot better. The turrets were fairly interesting, though perhaps less of them should have been perfectly avoidable just by moving across their line of fire. Overall, a very full and finished game, well done."},{"author_name":"Squax","author_uid":"2367","time":"Dec 22, 2010 @ 12:29pm","epoch":1293020640,"text":"Good work, I'm impressed with how much you have in it ^^  Ninja turrets freaked me out at first."},{"author_name":"Moops","author_uid":"3105","time":"Dec 23, 2010 @ 12:51am","epoch":1293065160,"text":"How do i leave the randomly generated areas?"},{"author_name":"mitch","author_uid":"3094","time":"Dec 23, 2010 @ 1:08am","epoch":1293066180,"text":"You should be able to leave the randomly generated levels by standing on the portal and pressing E. Whenever you enter the level, you spawn to the right of the portal. Hope this helps!"},{"author_name":"Moops","author_uid":"3105","time":"Dec 24, 2010 @ 9:18pm","epoch":1293225180,"text":"Weird, there was no portal when I tried it. I'll give it another go maybe it was a fluke."},{"author_name":"dertom","author_uid":"479","time":"Dec 25, 2010 @ 10:26pm","epoch":1293315660,"text":"Not bad! Good mechanics and really demanding! Good job!"}],"images":["ld19\/3094-bf4d78c11cf09c96bee5d444ad4ff686.jpg","ld19\/3094-c06d9259b7c95d10e18466b45af89639.jpg","ld19\/3094-c71349bd07017a531002c1c96740c0e4.jpg","ld19\/3094-48498acf4c9fb9584b332ad7f2920f9c.jpg"],"links":[{"url":"http:\/\/mitchdev.com\/projects\/ld19\/Release.zip","text":"Windows"},{"url":"http:\/\/mitchdev.com\/projects\/ld19\/Source.zip","text":"Source"},{"url":"http:\/\/www.youtube.com\/watch?v=aKq3coXRXYg","text":"Timelapse"},{"url":"http:\/\/mitchdev.com\/projects\/ld19\/Release(C_Sharp2.0).zip","text":"Windows (C# 2.0)"},{"url":"http:\/\/mitchdev.com\/projects\/ld19\/Source(C_Sharp2.0).zip","text":"Source (C# 2.0)"}],"metadata":{"g_key":"33282","g_author":"3094","g_event":"LD19","g_eventkey":"5","g_subevent":"COMPO","g_urlkey":"33312","g_title":"Discoverer","g_status":"UCHK1","g_place":"109","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/33232\/3094-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/33232\/3094-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/33232\/3094-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/33232\/3094-shot3.png-eq-900-500.jpg"],"text":"- NOTE -\r\n\r\nYou need to have .NET Framework 4 installed on your computer for the game to play!\r\n\r\nIt can be downloaded from here:\r\nhttp:\/\/www.microsoft.com\/downloads\/en\/details.aspx?displaylang=en&FamilyID=0a391abd-25c1-4fc0-919f-b21f31ab88b7\r\n\r\n- ABOUT THE GAME -\r\n\r\nExplore an alien ruins to uncover the secrets that it holds, and to find out what happened to the first explorer...\r\n\r\nIf I had a tad more time, I would have liked to improve the terrain generator... it works, but it's very bland (It just randomly place turrets and keys).\r\n\r\nBut apart from that, completely finished :D\r\n\r\n- NOTES -\r\n\r\nUpdate: Fixed problem where game wouldn't start if the effect wouldn't compile properly.\r\n\r\nUpdate 2: Turned off bounds drawing, which was still on apparently...<\/p>","title":"Discoverer"}