Quarters by Terry

[raw]
made by Terry for LD19 (COMPO)
Ok! I've updated the web version of the game to a "jam" build. It's pretty much exactly the same, except it now properly eliminates players and ends the game. It's also got a neat little tutorial!

Ratings

Coolness 4% 121
Overall 3.40 48
Audio 2.80 74
Community 2.30 156
Fun 3.50 33
Graphics 3.37 55
Humor 2.24 112
Innovation 3.67 32
Theme 2.28 200

Feedback

ACodeGerm
20. Dec 2010 · 04:05 UTC
Fun fully realized entry. Wish I had other folks to test it out with.

Cute style, like the castle spawning effect.

Awesome scope, and execution considering you started on Saturday.

Loved VVVVVV :P
solidplasma
20. Dec 2010 · 04:31 UTC
I really like it. It's a simple concept that works well in practice. The AI was functional, even though it was fairly easy. Also, I'm a big fan of yours, Terry!
Ryan
20. Dec 2010 · 05:44 UTC
That was surprisingly fun, it would be awesome to play with other people, and it seems like it would be well suited for playing on a smart phone.
increpare
20. Dec 2010 · 11:24 UTC
I got to a state where I couldn't take a turn, but couldn't skip it either.

Graphics were cool

felt nice, rules were good I fink

music and sexier sounds would have been gooood
Danik
20. Dec 2010 · 12:46 UTC
Simple and fun.

Nice game where you have to think about your next move. Wish I had some people around to try it with.

Doesn't the first player have a big advantage though?
devinmoore
20. Dec 2010 · 21:34 UTC
This is a really strong casual game. The rules aren't super clear but the concept is strong, if I had funding I would buy the rights to this one.
Draknek
20. Dec 2010 · 23:32 UTC
Enjoyed playtesting this, it's just a shame it's so hard to get four people together to play a game.
krangGAMES
21. Dec 2010 · 00:46 UTC
I'm not really seeing the theme "discovery" in here beyond the initial figuring out the rules.

That being said, enjoyable game. Played a couple rounds, decided that the "win" condition was when the whole board was filled, then whoever had the most quarters.
🎤 Terry
21. Dec 2010 · 01:26 UTC
(I just updated the build with the a new jam version, which includes some polish, bug fixes and an in-game tutorial.)
Dark Acre Jack
21. Dec 2010 · 03:37 UTC
As it says, should be played with other humans. Excellent work, and I discovered how much of a jerk my wife can be.
Tom 7
21. Dec 2010 · 05:58 UTC
What I like best about this game is that rules are very simple but the gameplay seems really sound. Is it an implementation of a classic game? If not, do you know of winning strategies? Graphics and sound are simple but stylish. I actually enjoyed figuring out the rules without any instructions, though it was not clear if suicide was a valid strategy to end the game when I was winning, or if that disqualified me.

The jam version felt way more polished--maybe you should try making only one game during the weekend? :)
whitetigle
21. Dec 2010 · 22:15 UTC
Well done ! I enjoyed it very much, it is fun to play !
ranklar
22. Dec 2010 · 04:46 UTC
You really should put instructions at least in your posting... I had no idea what I was doing or even what to do after my first turn... sorry mate, might be the best game in the world, but was frustrating for me.
plams
22. Dec 2010 · 18:37 UTC
Too bad the compo version is unfinished. Reminds me vaguely of M.U.L.E. in its casual, annoy-your-friends way. And the retro graphics too.
Endurion
23. Dec 2010 · 06:56 UTC
Plays really nice, but the compo version sooner or later gets stuck in an unsolvable state (Can neither walk nor build a castle).
Still, very promising and I guess the jam version plays better.
hdon
31. Dec 2010 · 09:27 UTC
Playing 1 human against 3 AI, I foolishly used all my movements without building a castle on my first turn.

After that, I could not restart the game to try again! I have to reload the page?
Squax
02. Jan 2011 · 18:15 UTC
Awesome game, has a surprising amount of depth in the tactics you can use :D