PRIOR by krangGAMES

[raw]
made by krangGAMES for LD19 (COMPO)
PRIOR
by Nicholas Yonge

Who are you?
Where are you?
Why are you there?

You know nothing.

Ratings

Coolness 8% 70
Overall 4.13 4
Audio 3.67 23
Community 3.10 87
Fun 4.10 3
Graphics 4.03 9
Humor 2.78 58
Innovation 3.45 46
Theme 4.16 9

Feedback

machinas
20. Dec 2010 · 07:24 UTC
nice atmosphere.

I got stuck in 'hover'. a duplicate appears, but i cannot figure out how to get out of the pit.
Draknek
20. Dec 2010 · 11:02 UTC
This is great! Nice work.

I think the player could move a tad faster though. Physics can be a bit off but nothing that ruins anything.

Sometimes after I deactivate gravity I can't use my double jump and that's very annoying when it happens. That made the jump in "overview" frustrating.

Didn't explore everywhere, are there multiple endings?
Grungi Ankhfire
20. Dec 2010 · 11:30 UTC
Very fun, love the atmosphere !

Agree with the comment about the player moving a little bit too slowly though. But very very nice work there.
Squax
20. Dec 2010 · 14:58 UTC
Nice atmosphere. I had some trouble with the double jumping hover thing, but I think that was just my sticky space bar playing up ^^

Fun++
bmfs
20. Dec 2010 · 16:17 UTC
Really like the player physics and how you introduced the game to the player.
zdanielz
20. Dec 2010 · 20:27 UTC
WOW. just wow. Played it through, really really nice, great atmosphere and detail.
zdanielz
20. Dec 2010 · 20:29 UTC
Just noticed I only saw one ending, well, I might give it another go, but it is rather time consuming... :)
🎤 krangGAMES
20. Dec 2010 · 22:54 UTC
Glad you guys all liked it, and thanks for the feedback! :D I'm definitely gonna update this game further and take what you guys have said to use!

And yes, there are actually three distinct endings ;) Each one contributes to they storyline in its own way, and you have to get all three to fully understand what happened. Even so, it won't spell it out for you... you'll have to figure some things out for yourself ;)
Dark Acre Jack
21. Dec 2010 · 04:10 UTC
Fantastic work all around. Super Meat Boy meets Limbo, with some Mass Effect for good measure.

5 stars!
Ryan
21. Dec 2010 · 09:57 UTC
I really like what you did with this game. Even though your strength might not have been in graphics, you used what you could make to create an amazing atmosphere with a unique visual style. Honestly, I think the lack of "beautiful" graphics helped; if they had been more prominent I feel like it would have taken away from the game. Same with the music, it really added to the atmosphere. And that "zero-gravity" was quite slick.
KoryWazHere
21. Dec 2010 · 13:35 UTC
Nice graphics. Very trippy experience =)
sfernald
21. Dec 2010 · 17:17 UTC
clever game. I like it, but there were some bugs. At one point I was controlling two squares.
🎤 krangGAMES
21. Dec 2010 · 18:11 UTC
(Thanks again for the feedback, it's great to hear and I'm glad you all appreciated the game! :) Also note, I'm working on fixing those bug, and will re-release this game publicly at a later date. You guys are all awesome!)
plams
21. Dec 2010 · 22:23 UTC
Awesome atmosphere and mood! I got quite far, but then a lot of clones of me spawned and the game slowed down to a crawl :-( Pressing R didn't solve it. Please fix the bugs, as I'd really like to play this game to completion!
whitetigle
21. Dec 2010 · 22:29 UTC
Sorry I couldn't play the game because it didn't load at all.
ranklar
22. Dec 2010 · 04:43 UTC
Really nice job with the sound mate, it worked well with the colors and lighting. GREAT work for 48 hours. Just GREAT. The gravity item seemed to not always work consistently, but after enough attempts I was able to keep going. Just the right amount of confusion I think, anymore and I would have wanted to quit. There was one jump I almost gave up, but I didn't so good job at that, although I must admit the ending was anti climatic for all the mood you had set throughout! Anyway, nice job, very well done, 5 stars for fun.
Terry
26. Dec 2010 · 14:06 UTC
Loved this. The atmosphere with both graphics and music was excellent, and the jumping physics powerup was very clever. Fantastic work for 48 hours!
ExciteMike
27. Dec 2010 · 15:37 UTC
I think it would have been much more fun if the guy moved a little faster and you turned down the friction when floating.
littlehacksaw
28. Dec 2010 · 01:58 UTC
wicked.
Endurion
29. Dec 2010 · 13:34 UTC
Really good :)
I got the "You belong here" ending. But as the map is quite big and a few jumps are really tedious I'm not going to try for the other ones.
Very polished entry, and no problems beside a few balance parts. The antigrav thingie sometimes just didn't work and I had to try several times. Could also be the laptop with both space and cursor keys. Maybe use another jump key.
Devenger
30. Dec 2010 · 18:49 UTC
Excellent; played it three times to get all the endings (though I'm not sure I found all of the notes). The anti-gravity was slightly strange (unreliable whether it allowed you a second jump after you activated it), but only using it after a double jump was sufficient to get to everywhere in the game as far as I can tell. The music and graphics gave it a powerful atmosphere of despondency, ruin and abandonment. And the events (both explicit and implied) were impressively intriguing for a 48h game. Also, the controls were well explained without removing from the mystery of the whole scenario. Well done!
diki
30. Dec 2010 · 22:36 UTC
Really great game.
While trying to get a third ending (turning left at "Welcome"), I rushed without reading any previous notes & had to discover that all the new notes read "You belong here", quitting the game. That was a major turnoff and made me quit after the fifth attempted playthrough. Is that intentional, or am I supposed to collect every note along the way?
sol_hsa
31. Dec 2010 · 21:01 UTC
Excellent. I just wish subject &#! would move a bit faster.. =)
goffmog
11. Jan 2011 · 23:03 UTC
Hi, I didn't participate this time but I've just played through the top few games and this one really stands out for me. I would have voted it top overall. I had to play it three times to see all the endings, and it's the sort of game that still makes you wonder if there's not something else you've missed. Awesome game.
hdon
18. Jan 2011 · 07:12 UTC
This requires further study!
🎤 krangGAMES
20. Jan 2011 · 08:22 UTC
For all those interested, I've now publicly unveiled my game design company, www.krangGAMES.com, and have put up an extensive section about PRIOR there! The game has been highly updated, and once again, thank you ALL for your awesome support! :D