Links by dmennenoh
Links is a Flash based game. Created with FlashDevelop, Audacity, Photoshop, and a few CD's full of looping audio - all to grab about 15 seconds worth of micro clips.
Note that I put the same URL for the Windows version and the Web version below, as Windows was required. I thought I read that web was the best for everyone.
Note that I put the same URL for the Windows version and the Web version below, as Windows was required. I thought I read that web was the best for everyone.
Ratings
| Coolness | 5% | 105 |
| Overall | 2.63 | 150 |
| Audio | 2.89 | 68 |
| Community | 2.82 | 114 |
| Fun | 2.47 | 159 |
| Graphics | 3.05 | 96 |
| Innovation | 3.11 | 82 |
| Theme | 1.78 | 233 |
Where the heck is the indication where you should start and where end? Or is discovering that the part of the game? This should be stated somewhere.
Other then that quite good, but needs moar stages!
(Also.. using music loops you didn't make yourself technically isn't allowed for the compo, unless you consider them samples/instruments.. kind of a gray area here, I guess..)
Yeah, gray area... I used some small loops and cut tiny pieces out to serve as notes. It seems allowed from what I read in the rules... if it's not then oh well... I didn't use any base code like many did, so I hope it's ok.
Thanks for the feedback.
Anyway, the graphics are surprisingly good and the gameplay is intuitive. Don't know if it really fits the theme, as you're shown the correct pattern at the beginning and penalized for taking time to experiment. The sound thing is neat but seems to have very little to do with the rest of the concept.
Anyway, seems neat overall. With some work it could be pretty fun I think.
<<
Seriously, it's not a bug per se. If you completed a pattern without getting credit it's as I said before - you hit a node twice in succession. And if it resets - it's because you took too long between nodes. You get one second between nodes on l1 and .5 sec between nodes on l4.
Most of the issue is one - the instructions are not good enough, and two I need to add a buffer so that double node hit doesn't happen...
You aren't penalized for taking time to experiment - you just don't get a bonus... you can keep going though - that's the discovery part.
I think it fits the theme well because of the sound - discovering new ways to link the sounds.
Anyway, glad you like the graphics and I plan on putting some more work into it. Thanks for the feedback.
I have no doubt though that this would have been easier for me to do if I wasnt using a mouse touchpad though, sometimes I was so slow getting from a node to another it would fail me just because Im slower on touchpad than with a mouse.
Finally, I understand you dont need a menu, but you should add a highscore list to the game for people to try aim for, and then the player needs to be able to see it before he/she plays, so you could integrate it on the first "view" so to speak or make a menu for that if you ever include one :)
But it's totally cool you think otherwise... and I do plan on ironing out the glitches. I have the next 10 days off work so I'm going to work on this quite a bit I hope. I'm gonna add more levels, a high-score system, and a time buffer to the mouse so it's not so picky about hitting a node twice.
Anyway, the game has 2 major defects :
- no restart key,
- zero tolerance for doing the pattern from a different start point (and I don't know how to figure which dot is the first one)
Good job anyway !
Issues aside, it's an interesting premise - not particularly on theme though, since the way you are advised to play the game, and the way of scoring points, is nothing to do with discovering things. The music generation element is actually good fun; watching the 'beat' reverberate around the node graph you create is interesting. I think you may have been better off removing the scoring and predetermined orders entirely, and making it a more open game about composition instead, though that's just my opinion of course.
Note: I don't comment to gather critique on my commenting ability. Please do not attack my opinions, or I'll adjust my rating of your game accordingly. Sorry I'm having to be so blunt.
Updated version is here:
http://www.blurredistinction.com/ld19/update.htm