In the Darkness I Shall Fall by sfernald
In the Darkness I Shall Fall
Can you roll along the ledges in the darkness and reach the goal before falling? It's like Marble Madness in the dark, with lots of ledges. With the music I created, I think it has a bit of a zen feel to it though. Relaxing, actually.
There are five levels. I tried to make each a little more difficult than the last. I think the fifth level is pretty tough.
There are no differences between hard and easy difficulty. I was going to implement a clock, but then decided that maybe players should enjoy the discovery of the level unfolding and not feel rushed.
Use arrow keys or WASD or gamepad to control marble. Space bar or button 2 on gamepad to jump.
Windows version released first. I recommend you play it full screen at 1024x768 so the intro screen looks correct, but you can choose whatever option you want.
Unity makes this kind of game a breeze. Can't believe how easy it was. On a scale from 1 to 10, with a 8 being writing a game in C with SDL, Unity is about a 2.
Source is provided. Have at it.
*** Just added a web version on Kongregate. I have fixed the problem with the jerkiness in the web edition. Please don't review for this compo on the version submitted to Kongregate as I have published some fixes and tweeks to levels on there. The windows version is the one to review.
Can you roll along the ledges in the darkness and reach the goal before falling? It's like Marble Madness in the dark, with lots of ledges. With the music I created, I think it has a bit of a zen feel to it though. Relaxing, actually.
There are five levels. I tried to make each a little more difficult than the last. I think the fifth level is pretty tough.
There are no differences between hard and easy difficulty. I was going to implement a clock, but then decided that maybe players should enjoy the discovery of the level unfolding and not feel rushed.
Use arrow keys or WASD or gamepad to control marble. Space bar or button 2 on gamepad to jump.
Windows version released first. I recommend you play it full screen at 1024x768 so the intro screen looks correct, but you can choose whatever option you want.
Unity makes this kind of game a breeze. Can't believe how easy it was. On a scale from 1 to 10, with a 8 being writing a game in C with SDL, Unity is about a 2.
Source is provided. Have at it.
*** Just added a web version on Kongregate. I have fixed the problem with the jerkiness in the web edition. Please don't review for this compo on the version submitted to Kongregate as I have published some fixes and tweeks to levels on there. The windows version is the one to review.
Ratings
| Coolness | 2% | 150 |
| Overall | 2.53 | 167 |
| Audio | 2.88 | 69 |
| Community | 3.33 | 62 |
| Fun | 2.63 | 133 |
| Graphics | 2.50 | 157 |
| Humor | 1.80 | 168 |
| Innovation | 2.38 | 166 |
| Theme | 3.00 | 121 |
The reaction on falling down and finishing a stage is too slow. I can keep rolling on the bottom for a few seconds before being reset. Also, the second stage is quite jerky, due to this I never manage the first jump.
Can't really vote for humor nor fun, because it does not seem to have any humor. Also the fun is surely good I think, but I just could not manage to get past the second level. It is just not happening for me. Though it could be fun I guess. I'm just too dumb for it.
Nice point on theme. Although there is not too much to discover, I discovered once again to be not patient enough with though games.
Overall a nice little game.
I'd like to play and rate the downloadable version, but unfortunately I'm using OS X most of the time...
Just maybe mark it down a little from where that version is and you will be safe.