1958 BNL by ExciteMike
Controls are just the mouse position and clicking, other than that, discover how it works on your own!
UPDATE: The game itself has not been changed, but I added a link directly to the swf for playing it at larger sizes if you want.
Declarations:
- Made use of the Stego AS3 game framework. (https://bitbucket.org/excitemike/stego)
- Music made with a slightly modified version of the Autotracker script by GreaseMonkey. (See http://www.ludumdare.com/compo/2010/12/14/for-those-of-you-who-cant-make-music/) I also used some of the samples from that post.
- Sound effects were made with SFXR
- Used the Tuffy font by Thatcher Ulrich
- Used http://excitemike.com/levelmash/ for level ideas
UPDATE: The game itself has not been changed, but I added a link directly to the swf for playing it at larger sizes if you want.
Declarations:
- Made use of the Stego AS3 game framework. (https://bitbucket.org/excitemike/stego)
- Music made with a slightly modified version of the Autotracker script by GreaseMonkey. (See http://www.ludumdare.com/compo/2010/12/14/for-those-of-you-who-cant-make-music/) I also used some of the samples from that post.
- Sound effects were made with SFXR
- Used the Tuffy font by Thatcher Ulrich
- Used http://excitemike.com/levelmash/ for level ideas
Ratings
| Coolness | 10% | 54 |
| Overall | 3.59 | 30 |
| Audio | 3.44 | 31 |
| Community | 3.84 | 23 |
| Fun | 3.56 | 28 |
| Graphics | 2.92 | 111 |
| Humor | 2.45 | 93 |
| Innovation | 3.87 | 13 |
| Theme | 3.36 | 75 |
I played it all through the way through :) Definitely a very neat and complete feeling puzzle platformer. I guess my only critique would be that I didn't like the music that much. :P
Anything requiring clicking just after going to a new screen is tricky because the mouse needs to be in a totally different place.
but, you know, not bad at all :)
And lulz at the ending. Portal throwback anyone?
Very nice job.
Game mechanics are interesting, a bit frustrating some times, but great game indeed.
Nice timelapse!!
Bravo!
One of the best games in this competition imho
I enjoyed every minute of it.
It was very well polished and tested.
Thanks for the fun experience.
So there is cake after all :)
Very nice mechanic, nifty puzzles not borderline frustrating and good length. Only niggle is that clicking outside the window is annoying.
The ending was especially rewarding! "RAINBOW MODE" and the knowledge that I could suddenly go through all the barriers was a lot of fun, and then there was CAKE