1958 BNL by ExciteMike

[raw]
made by ExciteMike for LD19 (COMPO)
Controls are just the mouse position and clicking, other than that, discover how it works on your own!

UPDATE: The game itself has not been changed, but I added a link directly to the swf for playing it at larger sizes if you want.

Declarations:
- Made use of the Stego AS3 game framework. (https://bitbucket.org/excitemike/stego)
- Music made with a slightly modified version of the Autotracker script by GreaseMonkey. (See http://www.ludumdare.com/compo/2010/12/14/for-those-of-you-who-cant-make-music/) I also used some of the samples from that post.
- Sound effects were made with SFXR
- Used the Tuffy font by Thatcher Ulrich
- Used http://excitemike.com/levelmash/ for level ideas

Ratings

Coolness 10% 54
Overall 3.59 30
Audio 3.44 31
Community 3.84 23
Fun 3.56 28
Graphics 2.92 111
Humor 2.45 93
Innovation 3.87 13
Theme 3.36 75

Feedback

Zelgad
20. Dec 2010 · 01:37 UTC
awesome idea, liked the gameplay alot. You could have made some harder parts tho. But the general idea is good and works nicely with the simple controls. The ending "discovery" was nice too.
bernardfrancois
20. Dec 2010 · 03:02 UTC
Cool! Really nice how you combined the wall jump mechanic with the puzzle mechanic. Unfortunately I got stuck after a while (it was just too hard - a place where you need to jump quite high and avoid all red bars). It was also a bit annoying when I clicked outside the window. Maybe keyboard controls could resolve this.
monk
20. Dec 2010 · 03:21 UTC
This game was awesome. The mechanic was used very cleverly and the puzzles impressive. I imagine more could follow! :)

I played it all through the way through :) Definitely a very neat and complete feeling puzzle platformer. I guess my only critique would be that I didn't like the music that much. :P
stevejohnson
20. Dec 2010 · 04:44 UTC
Interesting idea. Tough to control and a little monotonous after a short time (two criticisms I would also level against my own game).
Furyhunter
20. Dec 2010 · 05:15 UTC
The music. It's amazing.
toadfrogs
20. Dec 2010 · 10:25 UTC
The audio was great, but about the gameplay is a bit repetitive...
toadfrogs
20. Dec 2010 · 10:25 UTC
The audio and graphics were great, but about the gameplay is a bit repetitive...
Draknek
20. Dec 2010 · 11:52 UTC
Kept clicking offscreen but not much that can be done about that. (Although, maybe embed the SWF with whole-screen width, with the game centred in that?)

Anything requiring clicking just after going to a new screen is tricky because the mouse needs to be in a totally different place.
TheGrieve
20. Dec 2010 · 15:56 UTC
Quality stuff, annoying in all the right ways. Bit more polish, and slightly refined controls and I would fork out a few quid for the extended version :)
increpare
20. Dec 2010 · 17:03 UTC
Control styles were pretty hard for me - I think the single-screen setup didn't work well for me - I kept on clicking outside of the control area (or wanting to). The cost of failure for some of the bits was really too high for me (lots of backtracking necessitated in my playthrough as I failed over and over again). I explored a fair bit, though. Frustrating :(

but, you know, not bad at all :)
ThatSnail
20. Dec 2010 · 19:20 UTC
Such a neat concept. Found the secret room but didn't know what to do with it.

And lulz at the ending. Portal throwback anyone?

Very nice job.
alexlarioza
20. Dec 2010 · 22:30 UTC
Wonderful. =] I love the game play.
arielsan
21. Dec 2010 · 16:40 UTC
I love the music :D
Game mechanics are interesting, a bit frustrating some times, but great game indeed.
Nice timelapse!!
plams
21. Dec 2010 · 18:01 UTC
Interesting gameplay! As with any maze-y game, I'd really like something to help me keep track of where I've been and where I'm going. The last game where I thought that drawing maps with pencil and paper was fun was Hacker II :-) (http://en.wikipedia.org/wiki/Hacker_2)
refrag
21. Dec 2010 · 21:56 UTC
I like where you were going with this, but the controls killed it for me. I also had troubles with clicking outside the game window. I really wanted to keep going! But the controls made it too frustrating/difficult :(
Dark Acre Jack
22. Dec 2010 · 16:46 UTC
Full marks for combining several great mechanics and producing something this polished in 48.

Bravo!
KoryWazHere
23. Dec 2010 · 12:59 UTC
Well, that was strange ;P
elbowroom
29. Dec 2010 · 00:21 UTC
Very interesting mechanics and excellent level architecture that bring out the shine in this gem.
One of the best games in this competition imho

I enjoyed every minute of it.
It was very well polished and tested.

Thanks for the fun experience.
Endurion
29. Dec 2010 · 06:43 UTC
Great game!
So there is cake after all :)
Very nice mechanic, nifty puzzles not borderline frustrating and good length. Only niggle is that clicking outside the window is annoying.
id0001
31. Dec 2010 · 09:54 UTC
Great gameplay, it was pretty hard though to get those rainbow pieces.
hdon
03. Jan 2011 · 07:20 UTC
I really enjoyed your game :)

The ending was especially rewarding! "RAINBOW MODE" and the knowledge that I could suddenly go through all the barriers was a lot of fun, and then there was CAKE
Gornova
07. Jan 2011 · 17:05 UTC
Good game, gameplay is simple and intuitive, is annoying that some part of the level are just jumping around doing nothing because my last move was hit a wall :(