Quaintbrush by Jesse Chand
Quaintbrush is a game where your paint affects everything around you. Different types of colors have different attributes that can help you solve puzzles. See if you can complete all twenty challenges!
Designed by Jesse Chand for Ludum Dare 20
This is my first Ludum Dare entry.
** MAKE SURE YOU HIT -SAVE- INSTEAD OF -RUN-
The game may not save correctly/freeze if you don't!
Controls:
A/D - Walk
W - Jump, Open doors
Left Click - Draw
ESC - Pause / Quit
R - Restart
The JAM VERSION includes your best times for level completion, a few bug fixes, and a neat soundtrack by Ackute.
Thank you! Please leave a comment after playing!
Designed by Jesse Chand for Ludum Dare 20
This is my first Ludum Dare entry.
** MAKE SURE YOU HIT -SAVE- INSTEAD OF -RUN-
The game may not save correctly/freeze if you don't!
Controls:
A/D - Walk
W - Jump, Open doors
Left Click - Draw
ESC - Pause / Quit
R - Restart
The JAM VERSION includes your best times for level completion, a few bug fixes, and a neat soundtrack by Ackute.
Thank you! Please leave a comment after playing!
| PLAY NOW | http://www.yoyogames.com/games/173430-quaintbrush |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=4110 |
Ratings
| Coolness | 3% | 156 |
| Overall | 3.88 | 8 |
| Audio | 2.45 | 136 |
| Community | 4.00 | 4 |
| Fun | 3.96 | 5 |
| Graphics | 3.12 | 110 |
| Humor | 3.14 | 48 |
| Innovation | 4.25 | 3 |
| Theme | 2.79 | 132 |
Would definitely like to see more content.
In addition, I uploaded the Jam version of the game, which includes your best times for level completion, a few bug fixes, and a neat soundtrack by Ackute.
Sorry about this. :(
I must be brain-damaged from the weekend, though. I couldn't figure out how to bypass the turrets.
Then when they're reloading (when their bar is filled up) sprint through them.
I'm having a hard time rating the graphics properly. On the one hand it perfectly follows the style you'd find from someone drawing in paint.exe down to the spray brush used when drawing. On the other I had a feeling it might be an even more beautiful impression if targetted more towards water painting. Anyway, such an art direction would require far more than 48 hours :P
I'm really impressed with the mechanisms connected to the drawing, dynamically applying changes in the world based on the quite unpredictable nature of players. Well done :)
Agreed! One of the major decisions that I added gameplay-wise was the skip feature because I was certain a huge amount of people would likely ragequit if they were really stuck. Being that this is a 48 hour, free indie game, it's very unlikely for someone having trouble with a level to keep going on.
At the same time, I didn't want to dumb down the game and make it too easy. But remember again, that each and every level is fully possible if you know where to draw in the right place, and the skip feature isn't there for players to avoid 'impossible' levels.
TellusE:
Thank you! In terms of graphics, I was originally considering going with an art style I had previously been experimenting with:
http://i56.tinypic.com/2z3qwzl.png
But definitely, the 48 hour limit would've made that very difficult to achieve. If I make a port / sequel, I'll try to do that.
chrisp:
Thanks! Looking back, I do agree that "You are f**ked" is one of the lower points of the game, since it requires little analysis and more skill in platforming.
Awesome idea, hope you keep fleshing it out.
Some stages are really nasty, sometimes I have the feeling that the jump key is not responding as I'd like it. Other then that, rock solid entry!