Danger Lawn by Cooshinator
All Jimmy wanted to do was play, but it was too dangerous to go alone. So take the super hammer and smash your way through this fun outdoor experience!
Team:
-Cooshinator: Artist, Musician, Designer, Co-Programmer
-Dsv101: Lead Programmer
This game was Cooshinator's third LD entry and second flash game, & was Dsv101's second LD entry and his second flash game.
Tools:
-Compiler: Flex SDK
-IDE: FlashDevelop & Ubuntu Text Editor
-Library: FlashPunk
-Sound Effects: Sfxr
-Spriting: Gimp 2.6
-Music: LSDJ
-Level Editing: Ogmo Editor
Team:
-Cooshinator: Artist, Musician, Designer, Co-Programmer
-Dsv101: Lead Programmer
This game was Cooshinator's third LD entry and second flash game, & was Dsv101's second LD entry and his second flash game.
Tools:
-Compiler: Flex SDK
-IDE: FlashDevelop & Ubuntu Text Editor
-Library: FlashPunk
-Sound Effects: Sfxr
-Spriting: Gimp 2.6
-Music: LSDJ
-Level Editing: Ogmo Editor
| Web / Source | https://sites.google.com/site/cooshswebsite/creations-1/danger-lawn |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=2021 |
Also I like that there is a checkpoint system in a way, so that you can try going farther into the game (if it got harder it would be fun to tryout), but it also can ruin the highscore system.
A solution would be that you can restart from checkpoint if you like, but the seconds should still be reset. That way if you have 200 seconds on the highscore, you actually survived 200 seconds, not just re-tried until you got there.
And for any highscore game, a highscore list would be fun, offline or online.
Other than that, if you make the game harder and harder, it could also be fun with a few more types of mobs as you progress.
The hammering SFX was epic at first and then it was okay because I went deaf.