A Steampunk Axebot Supply Run by matthias_zarzecki
Oh no! The Steampunk Axebots have forgotten their repair-kits! They will never be able to reach the castle of the evil Prof. Malevolent!
You will have to keep them alive. By hitting them with rockets, which will give them repair-kits.
So this is my game. Three robots are moving towards the castle of the evil Prof. Malevolent. On the way, they encounter enemy robots and fight them.
You control repair-rockets to heal them. Highscore is awarded based on efficiency with the rockets.
Features:
-Steampunk Axebots
-Colorful Comic-look
-Cool soundtrack
-First-Person Rocket control
-FRIGGIN' STEAMPUNK ROBOTS. With AXE-HANDS.
You will have to keep them alive. By hitting them with rockets, which will give them repair-kits.
So this is my game. Three robots are moving towards the castle of the evil Prof. Malevolent. On the way, they encounter enemy robots and fight them.
You control repair-rockets to heal them. Highscore is awarded based on efficiency with the rockets.
Features:
-Steampunk Axebots
-Colorful Comic-look
-Cool soundtrack
-First-Person Rocket control
-FRIGGIN' STEAMPUNK ROBOTS. With AXE-HANDS.
Ratings
| Coolness | 101% | 1 |
| Overall | 3.38 | 61 |
| Audio | 3.19 | 61 |
| Community | 3.77 | 13 |
| Fun | 3.11 | 91 |
| Graphics | 3.57 | 53 |
| Humor | 2.63 | 118 |
| Innovation | 3.70 | 32 |
| Theme | 3.17 | 74 |
And that bug is correct. I guess it was a last-minute codechange screw-up.
The game is original. :)
Great game idea! Here are a few crits that I believe would make it better:
* Add some randomness to placement of robots, mobs and even paths if possible. Right now you can learn to routes and max out the score, making the game boring after you've mastered the routes rather than the tactics
* This is a prime example of mixing graphics for less quality. People often try to add as much graphics as they can to make it look nice. I'd rather say it's more important that all graphics blend together. Games which aim for lower graphics usually look nicer, as they can have the same quality throughout, thats why so many people go for the oldschool 8bit style, since it's doable on all assets. In this game you mix toon graphics with a detail textured terrain and sky. If you rather made verything toon shaded I think it would look a lot better.
With balancing and clearer graphics this could be a really compelling experience... and definitely would be awesome multiplayer.
Just having somebody say "It's dangeorus... " is the most boring take on the theme I can imagine. I rather weave it into the base-strucutre of the game ittself.
Not entertaining for very long, but still nicely done...
The concept is fun! I managed to get Steve inside alive. The trees make flying somewhat difficult, but I reckon that's part of the gameplay. Unfortunately my laptop is rather weak and the flying was not too smooth making exact steering difficult.
As far as the profit goes, I wouldn't worry about making rockets cost anything for the player to fire. This is pretty bare bones, and it's already hard enough to keep track of everything thats going on (steambots health + their location + trying to get to them). Just basing the profit off of the amount of health the bots have at the end of the level seems like it would fit.
Very nifty, hoping something comes out of this :P