Surrounded by citizen_erased

[raw]
made by citizen_erased for LD20 (COMPO)
It's dangerous out there, so you better take all the packages you can! As you get more packages, the enemy spawn rate increases and so does your weapon power.

Controls: w,s,a,d to move, left click to shoot, aim with mouse.


Developed this on Linux but made a Windows binary. You should just need to run surrounded.exe. If it doesn't work, let me know and I'll try fix it.
You might need the VC++ 2010 redistributable: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84

The Linux version has a prebuilt binary for Ubuntu and Archlinux. You'll need SFML installed, but other than that it should work.

If you want to build it on linux you'll need SCons, SFML, Chipmunk Physics, Configurable Math Library, and Boost. Run scons in the root directory and it should build.

Ratings

Coolness 0% 243
Overall 2.69 177
Audio 2.46 134
Community 2.00 224
Fun 2.88 134
Graphics 2.25 240
Humor 1.50 274
Innovation 2.31 230
Theme 2.00 240

Feedback

Endurion
02. May 2011 · 06:25 UTC
I've tested on Windows, won't run. Please include the openal32.dll file. The only other dependencies seem to be the MSVC 10 runtimes, as you said.
a_citizen_erased
02. May 2011 · 11:38 UTC
Hi, thanks for trying it! I included openal32.dll and the redist just in case. Hope it works now!
Yezu
02. May 2011 · 12:00 UTC
You could have written it requires SFML. After installing the packages everything works fine :)
Yezu
02. May 2011 · 12:01 UTC
"You'll need SFML" ... I must be going blind... Sorry...
Endurion
02. May 2011 · 16:42 UTC
Thanks for including the missing Dll! Worked fine now.
Nice little game, increasingly hard. I liked the little extra room below ;)
Grungi Ankhfire
03. May 2011 · 20:31 UTC
Nice :D (And the Arch binary was a nice touch too). I did recompile however because of the fact that it's basically way too hard to play with a non-qwerty keyboard. But it was worth it. Love the frantic gameplay, the sound effects just work, and as a bonus if you let the game run after you died, it still fills up with ennemies, making for some kind of mesmerazing modern art :D Good job !
Dark Acre Jack
05. May 2011 · 03:25 UTC
Decent concept, smooth player movement.

I grabbed the first package a couple of times and no more spawned after that.
matthias_zarzecki
08. May 2011 · 07:22 UTC
At first I thought that this would be intensely hard, but then I realised it's quite the opposite actually. It#s fun, but waaaaay to easy.
jfroco
09. May 2011 · 03:22 UTC
I couldn't hear any sound (Windows Vista 32)
lingmops
22. May 2011 · 20:43 UTC
That's quite cool, I like the idea with the health packs VS spawns and weapon strength