Squid Squares by 7Soul

[raw]
made by 7Soul for LD20 (COMPO)
An young alien is decided to conquer a planet to show his father he is capable of doing so.
But this task is dangerous, so he takes a giant squid with him.
He will have to use the squid's ink spray to destroy the 12 defence stations of the planet and ultimately conquer it!


Credits:
- Game by Henrique "7Soul" Lazarini
- Moon background image by Computerinkt @ computerinkt.deviantart.com
- My friends renato, Mat, Thommaz, X-wing9 and DragonSky for testing and overall support

How to play:
- Destroy clusters of blocks by clicking a block and adjacent blocks of the same color will explode.
- Some blocks will only destroy a block at one of it sides.
- Star blocks destroy any block on all sides.
- Dark blocks are undestructible
- Destroy all coloured (this includes stars) on a level to win

Controls:
- Only a mouse is required

Known bugs:
Making a screen transition twice (like clicking a button 2 times) may bug the game

EDIT:
Added the source download. To run it you will need Construct 0.99.97 or higher and these extensions: Wait, Function and Sprite Font

Ratings

Coolness 1% 204
Overall 3.23 87
Audio 3.23 57
Community 3.40 45
Fun 3.38 63
Graphics 3.69 42
Humor 2.40 155
Innovation 3.08 128
Theme 1.85 256

Feedback

bwr
05. May 2011 · 00:17 UTC
Difficulty was a little low for me though I did have to try level 12 a few times. Works well in wine on linux. Graphics look good. Where is the source code?
Kynrael
05. May 2011 · 15:21 UTC
Very cool graphics :)
Dark Acre Jack
05. May 2011 · 16:20 UTC
Please post the source.
Danik
07. May 2011 · 16:34 UTC
Fun little puzzle game. Nice pixel graphics.
shiftingParadigms
08. May 2011 · 02:35 UTC
Nifty take on the genre, the song got a little annoying after awhile. Good job overall.
thristhart
10. May 2011 · 21:43 UTC
Only really challenging puzzle was the last one. Other ones involved simply clicking places and watching what happened. Kinda like you finished the tutorial levels, got the first level done, then ran out of time. Great concept though! Directional blocks really changes how the puzzle factor works.

Taking away a point on graphics because your background wasn't made by you in the 48 hours. They are otherwise quite good. Remember, Ludum Dare is about making all the content by yourself! Unless you're doing the Jam, of course.

As previously mentioned, that music gets pretty annoying.
Endurion
14. May 2011 · 08:10 UTC
Really really good! Very polished and overall solid entry.
The only problem I had was that the shot sometimes did not destroy the target block (delta timestep issue?)
Also, the one-way blocks are difficult to grasp. If you intend to enhance this game you ought to explain the different tiles in detail.