The Wewelsburg Experiment by BubsyPoochies
The Wewelsburg Experiment, a shape shifting game developed for the Ludum Dare 35 Game Jam.
**** Description *****
FIND THE EXIT!
Dr.Poochie, a famous scientist held prisoner in Wewelsburg Castle, is tired of being forced to experiment on superhuman soldiers!
Determined to escape tonight, he tries the latest formula on himself... but something goes terribly wrong after a lightning bolt strikes him!
The doctor is now an uncontrollable shape shifter, doomed to become both the mightiest and the most ridiculous creatures, trapped inside a shape shifting castle, which changes its layout on every new game.
Be a dinosaur, be a monster, be a gorilla, be a snail... be whatever, but use your abilities to escape from the evil Wewelsburg Caslte!
Remember, every time you shift shape your abilities are different... and every time you enter the castle, the layout and rooms have shifted too!
**** How to Play ****
Objective: Find the exit of the castle to see the ending.
Keys: Move character
M: Open map
A: Jump
S: Attack
ESC: Quit
Navigate to the exit by using the in-game map. The Castle is procedurally generated, so it's different on every game.
Find med kits to regain health.
**** Information ****
Game Made using Unity by Miguel Murat (@Xanday), David Jaumandreu (@DavidJaumandreu), Joan Albero (@reuben1331), Xavi Peña (@Xavier_PF) and Xavi Heras (@XaviHeras).
**** Description *****
FIND THE EXIT!
Dr.Poochie, a famous scientist held prisoner in Wewelsburg Castle, is tired of being forced to experiment on superhuman soldiers!
Determined to escape tonight, he tries the latest formula on himself... but something goes terribly wrong after a lightning bolt strikes him!
The doctor is now an uncontrollable shape shifter, doomed to become both the mightiest and the most ridiculous creatures, trapped inside a shape shifting castle, which changes its layout on every new game.
Be a dinosaur, be a monster, be a gorilla, be a snail... be whatever, but use your abilities to escape from the evil Wewelsburg Caslte!
Remember, every time you shift shape your abilities are different... and every time you enter the castle, the layout and rooms have shifted too!
**** How to Play ****
Objective: Find the exit of the castle to see the ending.
Keys: Move character
M: Open map
A: Jump
S: Attack
ESC: Quit
Navigate to the exit by using the in-game map. The Castle is procedurally generated, so it's different on every game.
Find med kits to regain health.
**** Information ****
Game Made using Unity by Miguel Murat (@Xanday), David Jaumandreu (@DavidJaumandreu), Joan Albero (@reuben1331), Xavi Peña (@Xavier_PF) and Xavi Heras (@XaviHeras).
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.98 | 55 |
| Audio(Jam) | 3.95 | 61 |
| Fun(Jam) | 3.84 | 73 |
| Graphics(Jam) | 4.19 | 118 |
| Humor(Jam) | 3.98 | 38 |
| Innovation(Jam) | 3.33 | 307 |
| Mood(Jam) | 3.66 | 167 |
| Theme(Jam) | 4.21 | 38 |
The environments have a nice atmosphere to them. The upbeat music might have been out of place if it hadn't been for how well it's synced with the overall flow of the game. The music itself is also awesome by the way!
Only thing that annoyed me was the collision detection on the larger characters and how you seemed to stop every time you attacked.
Overall a very nice and polished game. Mega plus for the opening cinematic, hooked me instantly. :)
Cool sound, cool graphics ideas and funny characters.
I miss some more interaction besides exploring an killing enemies.. got a little bit boring after 30%.
The sound is totally fitting, although the soundtrack might get a little boring after a long time.
You had an interesting approach to the shapeshifting. Making it to be out of the player's control was something I haven't seen much. However, this also meant that the forms themselves were not really that important. They were mainly just a fun factor.
The enemies seemed a little slow and easy, but I guess the point of the game is not to be hard, but just to entertain.
Very good job, anyway. It's certainly one of the most impressive looking games and it's quite atmospheric with the rain and the thunder.
The movement speed, jump height and gravity gave me a rather sluggish sensation. The enemies and variations on the doctor are really mild making everything feel rather samey.
The best thing is the funny mechanics. You don't explain every character mechanic but I don't think that it would be really necesary actually. In fact I enyoyed a lot with every thunder trying to figure out what was the mechanic of the new character.
Also, very funny ending, I could not help laughing out loud.
Great work guys!
This is all around a great entry and among my favorites that I've played so far. smooth and balanced gameplay and all the different transformations made it really fun and I loved the rain, thunder, and lightning sounds and how they cause the transformations. Awesome, awesome entry!
Molt bona feina!
I loved the pixel art, mainly the references (E.T. from Atari, Futurama, Wolfenstein, etc.)!
Also the atmosphere, the mood, the music, and my God, The whole number of characters and animations are impressive.
Congratulations, great entry!
My biggest complaint is the exploration. There seem to be no hints as to where to go, the rooms are all empty except for enemies which are unrewarding to fight (it's just easier to evade them, there is just no reason to hassle with them).