Lonely Fortress by Winterblood
Mouse + WASD, LMB to jump. Y to toggle mouselook Y-invert.
Some missing content - the tower is shorter then I would have liked with fewer hazards. I'll aim lower next time :)
[EDIT 2] Web link now works, huzzah for Dropbox!
[EDIT 3] Source now provided, so if you want to run it locally you can build from that.
Some missing content - the tower is shorter then I would have liked with fewer hazards. I'll aim lower next time :)
[EDIT 2] Web link now works, huzzah for Dropbox!
[EDIT 3] Source now provided, so if you want to run it locally you can build from that.
Unfortunately, I have a couple of gripes that prevented me from beating/enjoying this game to the fullest. First of all, the inverse control scheme was quite hard to get used to. Most PC first-person view games use a standard scheme (move mouse up = look up).
Another thing, half way through I got stuck in the wall and couldn't move. Needless to say, I couldn't progress any further than that.
Despite these two issues, I really enjoyed the voice acting, and the 3D graphics look great.
Also, what's the ruling on tweaks? I can easily add a shortcut key to un-invert the mouse Y...
The getting stuck bug is a pain, sorry. Spent a couple of precious hours trying to fix it but failed, and I didn't realise quite how frequently it happens :(
Thx for the feedback!
Got to love annoying faeries.
I want to win this one, I really do, but I'm gonna have to get a hold of the source and rebuild it with the option to flip the camera axis, because I simply cannot handle the inverted vertical.
Great work, congrats on clearing the LD48!
The Efreet really makes this!
Not sure if all unity web based browser games do this, but a minor gripe.
Loaded up your game in a seperate tab while waiting for it to finish loading. Forgot about it and came back to my pc to see my cursor was missing (Unity loading in an inactive tab up and hid my cursor on both monitors).
I dig the overall look and atmosphere, and the little Portal 2 - esque 'helping companion' is a great touch!
I agree about the loss of mouse focus though. Must find out how to lock the cursor to the window until you press ESC. I foolishly assumed the default FPS scripts that come with Unity would just work...
I think I might take this project on to the One Month Game (less 48 hours). Then I could fix all the niggling bugs, add the Mirror's Edge-style hands I originally wanted, and get all sorts of extra content in. Hmm...
I was afraid of a similarity to my own project, both being 1st person platformers where you ascend upwards, but that is where the comparison ends. A problem with both of our games is the frustration that comes from repeatedly falling. Yours has some nice character to it that will motivate people upwards.
Worked perfectly in Chrome, btw.
The graphics thing, I just gave an n/a score for that category and scored normally for the rest. Good luck!
The companion is fantastic. Although it's obviously influenced by Portal, I've never seen it done before in a Ludum Dare. Also, playing lots of LD games in a row can be lonely, so it's nice to have some company for a change.
Liked having Wheatley along, though I'd recommend having a second or two minimum delay between lines of dialogue - his lines can overlap as is, and even two lines in very quick succession ruins the illusion that he's commenting. I hope you get in a few obstacles he can help with.