{"author_link":"\/author\/gopher\/","author_name":"Gopher","author_uid":"1738","comments":[{"author_name":"Gopher","author_uid":"1738","time":"May 3, 2011 @ 6:50am","epoch":1304405100,"text":"so, a friend tested this and it crashed for him; on investigation, I found it will crash for me if I run in release mode with the debugger active, tho it doesn't crash for me otherwise. Seems an fstream::operator &lt;&lt; call is clobbering the stack somehow, as it returns from the call with an &quot;improved&quot; this pointer. &gt;.&lt;"},{"author_name":"Gopher","author_uid":"1738","time":"May 4, 2011 @ 3:56am","epoch":1304481060,"text":"oohkay, not sure I've fixed the real problem, but got a hackfix that has worked for everyone who's tried it so far. Now, I return to figuring out what was actually going on, so I can turn logging back on :P"},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 8, 2011 @ 6:04am","epoch":1304834340,"text":"I totally get what you were going for here, and there's a lot of potential for this feature.  Hope you develop it further!"}],"images":["ld20\/1738-05cce9bd37a9d8c4eafcb816cf5d3750.jpg"],"links":[{"url":"http:\/\/geomys.com\/ld\/ld20\/gopher_LD20_RopesUntitled_hackfix.zip","text":"Windows"}],"metadata":{"g_key":"33223","g_author":"1738","g_event":"LD20","g_eventkey":"6","g_subevent":"-","g_urlkey":"33253","g_title":"Incomplete Rope-Based Game","g_status":"UCHK1","g_place":"99999","g_commentcount":"3","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/1738-shot0.jpg-eq-900-500.jpg"],"text":"Clever title, eh? As entries go this one was a bit of a fail, too much time on tech and getting used to chipmunk, not enough time, y'know, making a game. Also came into the compo sleepdep'd and stayed that way throughout, so by midnight saturday I was beyond useless. Can't win or lose, no objectives, no menu, but it's got a rope!\r\n\r\nFairly pleased with the rope dynamics, and while there is no game here, I did have fun playing around with them.\r\n\r\nControls:\r\narrows move left\/right, up jumps; ctrl anchors or releases the rope. \r\n\r\nWas going to have rope extensions as pick-ups, but didn't get to it, so hacked in keys; you can hit '1' to switch to the looong rope (1000px) and 2 to switch back to the short one (200px).<\/p>","title":"Incomplete Rope-Based Game"}