Kobold Goes Alone by NMcCoy

[raw]
made by NMcCoy for LD20 (COMPO)
Enter to start, Left/right arrows to move, Z to jump/airdash, X to attack/charge special attack. As with all my games, P is pause and M is mute.

Browser version may have input lag issues in Firefox, and doesn't work at all in Chrome. The downloadable version is preferred.

Source is included in all versions.

Ratings

Coolness 0% 243
Overall 3.54 34
Audio 3.78 13
Community 3.12 78
Fun 3.96 5
Graphics 3.00 123
Humor 2.26 171
Innovation 2.92 150
Theme 2.88 115

Feedback

Orangy Tang
02. May 2011 路 10:49 UTC
This game feels pretty nice - the movement is very fluid and the attack animations are simple but slick. The music and sound fix the graphics very well too.

I think you need something in-game to explain the controls - I only found the double jump late, and only found out about combos and charged attacks from your blog.

I couldn't get past area 7 - is there much beyond that? I think some more complex shapes for the enemies would help so you can see which way they're facing, and see when they're going to attack better.

Smooth and fun.
Airwaffle
02. May 2011 路 14:36 UTC
Really freaking good! Absolutely the best game I played in the competition thus far!

With such a simple premise you succeed to make battles that require both skill and though. Great weapons, enemies and combination of enemies!

I also liked the restart. Feels very arcady. Haven't finnished it yet, but I'll be sure to come back to it.

The only drawback for me is the fact that the weapons becomes slower and slower, and while fighting those occational fast ones, it feels almost impossible to use the weapon correctly. If I'm going to play again I think I'll stick to the knife. (If I can somehow get by that 4th guy without a club =P)
Danik
02. May 2011 路 15:38 UTC
Fun game!! Very nice player movement and over-all polish. It's challenging but the controls are responsive.
馃帳 NMcCoy
02. May 2011 路 17:19 UTC
The weapons aren't intended as a linear upgrade path but as a range of options. There's even an advantage to keeping the stick - the charge attack, while still only doing one damage, has great speed, reach, and knockback.
jonbro
02. May 2011 路 21:26 UTC
yay! I was able to play it. Really nice. I felt like there was a standard strategy to beating all of the enemies, hit and jump. That said, the strategy didn't get me past the 7th level. I did really like the feeling of the controls though, and the graphics are awesome.
Jhelle
03. May 2011 路 19:24 UTC
Enjoyed this game allot. I got up to level 9 and getting different weapons was nice.

The game feels really polished and music is great. Good job!
Dark Acre Jack
04. May 2011 路 06:30 UTC
I guess I'm bad at games, I couldn't beat the third screen. :(
johanp
04. May 2011 路 14:51 UTC
Pretty nice! The graphics leave a lot to ask for but the gameplay feels really smooth. I like the different weapons. Nice effects and music too!
Grungi Ankhfire
04. May 2011 路 23:07 UTC
Really good stuff. Controls are really tight, and the graphics are crude but effective. Music was good too. All in all, a very solid entry !
arielsan
05. May 2011 路 13:49 UTC
After playing a bit, it becomes repetitive. Also, enemies kill each other so sometimes I only jumped and dashed an they did all the job.

You always are alone so the "GO ALONE" is some kind of redundant and it feels like you put it only to match the theme.

Above all, I love your games, mainly the music and sounds which are awesome.

Good luck.
elbowroom
06. May 2011 路 04:46 UTC
Wow, considering the graphics are circles, the characters in the game somehow have a lot of personality. It plays well and it is highly challenging. I was only able to make it to area 7 and then go killed by the two 'bosslike' enemies.
The game is really well designed and nicely polished.
Switchbreak
08. May 2011 路 19:37 UTC
Very nice! I love the movement and animation, and the sound was great as well. Took me a while to get into the stick-and-move rhythm but eventually by running in and attacking and then jumping away I was able to make it to Stage 8. Sometimes I seemed to get stuck when I was trying to get away, and sometimes I lost track of which of the balls on screen was me. I would like to see some more visual/auditory cues before the enemies attack so you have something to react to instead of just timing it. I also had trouble telling which weapons were better and just grabbed up whatever dropped and used it until something else dropped.

Would be nice if you didn't have to start over from the very beginning every time you die.
hexygen
09. May 2011 路 16:03 UTC
Nice game, very good controls and physics, smooth play.
The connection to the theme is a bit weak...
Endurion
11. May 2011 路 10:23 UTC
Really nice!
I like the random weapons which act and feel different. The fang opponents are pretty tough (Area 7, I'm looking at you). Good music as well, real fun!
mwest
15. May 2011 路 09:12 UTC
Nice little fighting game! The controls were quite responsive and the music and sound enhanced the game - also got to level 7, so I'm guessing there's a bit of a difficulty ramp there... a way to continue would've been nice so I could see if there was an ending of some sort.
eli
19. May 2011 路 20:52 UTC
Awesome smooth animation going on here! Not just the game, but the overall look and feel is excellent (gui, etc). Wish I could have made it further than area 4, but you start from zero every time.

Also, it might lack some kind of emotional content in order to get me to feel for this little guy.