Kobold Goes Alone by NMcCoy
Enter to start, Left/right arrows to move, Z to jump/airdash, X to attack/charge special attack. As with all my games, P is pause and M is mute.
Browser version may have input lag issues in Firefox, and doesn't work at all in Chrome. The downloadable version is preferred.
Source is included in all versions.
Browser version may have input lag issues in Firefox, and doesn't work at all in Chrome. The downloadable version is preferred.
Source is included in all versions.
Ratings
| Coolness | 0% | 243 |
| Overall | 3.54 | 34 |
| Audio | 3.78 | 13 |
| Community | 3.12 | 78 |
| Fun | 3.96 | 5 |
| Graphics | 3.00 | 123 |
| Humor | 2.26 | 171 |
| Innovation | 2.92 | 150 |
| Theme | 2.88 | 115 |
I think you need something in-game to explain the controls - I only found the double jump late, and only found out about combos and charged attacks from your blog.
I couldn't get past area 7 - is there much beyond that? I think some more complex shapes for the enemies would help so you can see which way they're facing, and see when they're going to attack better.
Smooth and fun.
With such a simple premise you succeed to make battles that require both skill and though. Great weapons, enemies and combination of enemies!
I also liked the restart. Feels very arcady. Haven't finnished it yet, but I'll be sure to come back to it.
The only drawback for me is the fact that the weapons becomes slower and slower, and while fighting those occational fast ones, it feels almost impossible to use the weapon correctly. If I'm going to play again I think I'll stick to the knife. (If I can somehow get by that 4th guy without a club =P)
The game feels really polished and music is great. Good job!
You always are alone so the "GO ALONE" is some kind of redundant and it feels like you put it only to match the theme.
Above all, I love your games, mainly the music and sounds which are awesome.
Good luck.
The game is really well designed and nicely polished.
Would be nice if you didn't have to start over from the very beginning every time you die.
The connection to the theme is a bit weak...
I like the random weapons which act and feel different. The fang opponents are pretty tough (Area 7, I'm looking at you). Good music as well, real fun!
Also, it might lack some kind of emotional content in order to get me to feel for this little guy.