Finely Tuned Corridormabob by skintkingle
The corridormabob is out and about.. running wherever he might find dangers to avoid.
A and D to slow down and speed up, Other instructions found in-game.
this game requires XNA 4.0 which is linked at the top, please install before playing. (No restart required, Yay!)
A and D to slow down and speed up, Other instructions found in-game.
this game requires XNA 4.0 which is linked at the top, please install before playing. (No restart required, Yay!)
Ratings
| Coolness | 1% | 204 |
| Overall | 2.50 | 205 |
| Audio | 2.00 | 185 |
| Community | 2.00 | 224 |
| Fun | 2.43 | 188 |
| Graphics | 2.07 | 254 |
| Humor | 1.80 | 248 |
| Innovation | 2.79 | 164 |
| Theme | 2.71 | 143 |
And damn you XNA, at least a little message box saying its missing, would be better than crashing.
I liked the idea, however the randomness factor makes it a little bit boring when the same obstacle repeats over and over again.
Congrats on submitting!
I also liked how you changed the normal introductional flow to game actions. It's such a minimal change, but it did make the game feel much less strained than when you're playing through a tutorial level just bashing the space key trying to get to the next image.
On those points, good work.
Still, neat concept.
I really wish XNA would be able to show that you need to download the runtime instead of dumb crashing.
Aside from that, okay game, and I like how the abilities are introduced as you need them. I like less that on replays during the same session you have to be re-introduced to them. Good idea to reward use of skills only when appropriate. But please do something about the audio!