Fiat Lux by K4Orta

[raw]
made by K4Orta for LD20 (COMPO)
Fiat Lux is a cross between side-scrolling shooter and Pipe Dream. To win, you need to pipe a beam of light to the end of the level while guiding groups of friendly units along it to destroy an ugly monster.

Fiat Lux has two levels and was programmed in ActionScript with Flixel.

Ratings

Coolness 0% 243
Overall 3.54 34
Audio 2.58 123
Community 1.78 255
Fun 3.42 55
Graphics 3.62 47
Humor 1.53 273
Innovation 3.62 38
Theme 3.50 41

Feedback

Cirrial
02. May 2011 · 14:12 UTC
Nice game. There's a problem with the second level where you can fall into a pit and be completely unable to do anything other than restart, but other than that I liked the idea of directing a beam of light that lets you do things better and constantly feeds you allies. More could be done with this mechanic, I think. Good job all around.
randomnine
02. May 2011 · 16:16 UTC
Really nice artwork and a good foreboding feel in general. Some ambient music and a little more graphical polish would improve this a ton, I think.
Fenmar
03. May 2011 · 15:34 UTC
I really like the concept and the graphics. The very fast and dynamic combats are also great. Unfortunatly there are some bugs (in the second level you can go left right at the beginning and fall endlessly. Also it seems like the pipe segments don't react properly when you shoot them.
Dark Acre Jack
04. May 2011 · 00:58 UTC
I like the concept a lot.

Congrats on finishing the Ludum Dare!
Winterblood
04. May 2011 · 20:53 UTC
Great idea, very slick. Just a few logic issues where you can get stuck.
dadads
04. May 2011 · 22:28 UTC
I like the idea of making pathways to guide your "friends".
alexlarioza
08. May 2011 · 20:07 UTC
Interesting concept. I got stuck a few times when I didn't direct the light before jumping down. =[
elbowroom
11. May 2011 · 20:46 UTC
This is a really cool game. very clevel use of the theme. It would be interesting if the baddies could steal back areas.. like a strategy game (Z)
Graphics wise it's beatiful, the shift from light to dark would look better if it was slightly more gradual though.

Hope to see your full ver of this soon.
Good luck!
Dan C
22. May 2011 · 18:40 UTC
Very stylish, but the collision detection seems to be buggy. I love the idea. With a bit more polish this could be fantastic.

Great interpretation of the theme!
DrPetter
27. May 2011 · 17:41 UTC
I agree with everyone, it's a great idea and has nice atmosphere. Some gameplay details aren't quite elegant and polished though, like the player zooming around at 50 kph while being barely able to jump. Also getting stuck is annoying. Great concept prototype though, I'm sure you'll be able to make a neat package out of it if you want to.