p.i.g by Zillix
p.i.g is my first linear puzzle game!
It's a puzzle platformer with portals. The portals act like tunnels: the player places one end of some blocks, and another portal opens at the end of the blocks.
UPDATE: I added an enhanced version!
It features original music from the composer for endeavor, 3 new levels with a new mechanic, a level select screen, a portal-funneling mechanic, and lots of bugfixes.
CONTROLS:
A and D to move
W to jump
Mouse to aim and shoot portals
R to restart a level
Q to return to the main menu
Your character is automatically aligned with the tile grid if you aren't moving left or right. It's much stronger if a portal if a portal is nearby below you. You can use this to make landing in portals easier =D
Tools:
Flixel 2.43
FlashDevelop
GraphicsGale
sfxr
mappy
It's a puzzle platformer with portals. The portals act like tunnels: the player places one end of some blocks, and another portal opens at the end of the blocks.
UPDATE: I added an enhanced version!
It features original music from the composer for endeavor, 3 new levels with a new mechanic, a level select screen, a portal-funneling mechanic, and lots of bugfixes.
CONTROLS:
A and D to move
W to jump
Mouse to aim and shoot portals
R to restart a level
Q to return to the main menu
Your character is automatically aligned with the tile grid if you aren't moving left or right. It's much stronger if a portal if a portal is nearby below you. You can use this to make landing in portals easier =D
Tools:
Flixel 2.43
FlashDevelop
GraphicsGale
sfxr
mappy
| Web | http://dl.dropbox.com/u/5333420/p_i_g.html |
| Enhanced (non-compo) version | http://www.kongregate.com/games/Zillix/p-i-g |
| Source | http://dl.dropbox.com/u/5333420/p_i_g_src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=2460 |
Ratings
| Coolness | 7% | 86 |
| Overall | 3.85 | 10 |
| Audio | 2.82 | 94 |
| Community | 2.26 | 192 |
| Fun | 4.15 | 2 |
| Graphics | 3.38 | 77 |
| Humor | 3.00 | 57 |
| Innovation | 3.71 | 31 |
| Theme | 2.74 | 138 |
Although, maybe I should just focus on figuring out the puzzles you've already made . . .
Good luck to you!
~Brotide
I got stuck in a wall once, but I guess it happens.
Anyway, an enjoyable mechanic, though it's a little apparent you were hoping for a different theme, here.
*spoiler*:
I love the way the portals allow you to super jump.:)
Absolutely brilliant.
I completely bypassed most of the window levels lol.
Great work, but I'm gonna need a walkthrough to clear it. :)
You twisted and extended the portal mechanics to the point that my face started to hurt. Excellent puzzles for such a short timeframe.
Interesting approach to the portal theme. I almost stopped playing at the end of stage 1. Glad I didn't. However I got stuck inside a wall in the house stage.
Keep enhancing this, it's a really good mechanic!