the Child by Dark Acre Jack

[raw]
made by Dark Acre Jack for LD20 (COMPO)
Just a routine graveyard shift at the old research hospital, until something goes horribly, horribly awry.

Directional keys to move, mouse clicks to interact.
Running is possible, but uncomfortable.

Do it for the children.

Edit : the 'Web' build may load slowly due to server overload. In the event of such an unfortunate occurrence, please use the Kong link, as the build is identical there.

Edit 2 : Cleaned up the links a bit, the Windows/OSX/Source links are all available from the Web link page, under the 'Download Links' section. Replaced with Walkthrough, Timelapse, and Twitter links.

Ratings

Coolness 100% 1
Overall 3.77 13
Audio 4.05 6
Community 3.50 33
Fun 3.20 82
Graphics 4.27 9
Humor 2.54 127
Innovation 3.05 133
Theme 3.55 39

Feedback

Zutty
02. May 2011 · 12:44 UTC
Links dont work
lingmops
02. May 2011 · 13:59 UTC
I enjoyed the creepiness. I'd give you full marks on atmosphere if there was an atmosphere category :) When you get a choice of doors early on, does picking one make a difference at all?
quickfingers
02. May 2011 · 15:14 UTC
loved it!
Rolf
02. May 2011 · 15:44 UTC
This game has a wonderful feel to it.
TellusE
02. May 2011 · 19:55 UTC
Holy carp, man :P
I was taken completely aback by the graphical style of this thing, and the first time I used the object I nearly fell off my chair - had the perfect timing of a horror twist :)
ladron
02. May 2011 · 22:26 UTC
Good job! The blocky 3D visuals are a great style, and the lighting is well done. I always find 3rd person relative steering controls difficulty, but it worked pretty well. I think you have a great platform for doing adventure games - it kind of reminds me of Little Big Adventure.
k_wright
03. May 2011 · 05:15 UTC
The hellish baby whine is super creepy!

Congrats on finishing LD48!
JoJo_2nd
03. May 2011 · 14:16 UTC
The style and sound to this are awesome. I wouldn't mind seeing an episode one ;)
randomnine
03. May 2011 · 22:34 UTC
Interesting take on the theme. Felt very polished.
LegacyCrono
04. May 2011 · 04:52 UTC
Really good, I like it! Reminds me of Twinsen's Odyssey for some reason. Good job!
recursor
04. May 2011 · 17:09 UTC
Very nice. A strong all around entry with a good amount of polish.
tusongtupa
05. May 2011 · 03:13 UTC
That is no way to hold a child?! :)
Airwaffle
05. May 2011 · 17:05 UTC
Very cool atmosphere indeed. Could maybe be fun to have some more variety in the gameplay area though, since all you did was going around lifting cubes and pushing buttons.

Awesome cutscene and setup though!
matthias_zarzecki
05. May 2011 · 18:50 UTC
Another unity-game,sweet.

Nice game.It feels very "complete". Also bonus on the atmossphere.It is truly one of the most uncomfortable ones I ever played in. The voices sell it :-)
Knighty
05. May 2011 · 21:03 UTC
The voice for the dying patient was creepy. When I was playing, an enemy pushed me up over a wall and I fell off the level, and had to restart the game. :(
jsmars
05. May 2011 · 23:34 UTC
Graphic style and mood is really great and eerie. Story was really interesting, could have had some more dialog maybe to set the scene even better. Could have been some more interesting puzzles though, the current puzzle is a bit repeated so that it almost feels slow.
jonbro
06. May 2011 · 09:17 UTC
awesome sound and graphics. Like dang, the talking patient... so good. I felt like the premise was a bit stretched thin over the number of levels present, and would like to see how you would approach adding depth.
Kynrael
06. May 2011 · 18:09 UTC
Class A game. Great job !
Winterblood
06. May 2011 · 21:05 UTC
Very, very polished! Got a little repetitive towards the end and the sawbots didn't seem to hurt me, but damn fine work overall.
eli
08. May 2011 · 15:59 UTC
Extreme creepiness!! Good job on all graphical aspects. It had a great look and feel to it. Audio got a bit grating but excellent work on getting all those widely disparate sounds working together.
Jacob
09. May 2011 · 03:26 UTC
Beautiful visual style! Impressive amount of content for a LD game.
Sound was rather maddening though (I would prefer the suggestion of an alarm instead of an actual, alarm. The sound is rather alarming!)

Over all pretty cool entry!

PS (TakeThisTriangle now has a windows port :P http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=1129 )
bmfs
09. May 2011 · 13:42 UTC
I agree with LegacyCrono,
for some reason reminds me of Twinsen's Odyssey.
Alan Lynn
09. May 2011 · 22:44 UTC
Cool look! The saw bots bothered me enough to make me stop playing though. :-(
Daniel X. Moore
10. May 2011 · 17:53 UTC
I really wanted to give this one a try, but because it uses Unity I couldn't run on Linux :(. I'm looking forward to when they finally get a Linux player.
Endurion
13. May 2011 · 07:17 UTC
Really good one. Very good atmosphere. Would love to see this more fleshed out, the cubes-on-button thing wears out pretty fast.
mwest
14. May 2011 · 20:18 UTC
Awesome entry, very atmospheric and well polished - well done!

Only negative I've got is that I got the impression (possibly incorrectly) that I couldn't die / fail, which stole from the tension a bit...
FredericRP
22. May 2011 · 07:22 UTC
One of the most polished game, a different way to present games (sounds..) that makes the difference from others, really good work !
🎤 Dark Acre Jack
22. May 2011 · 22:28 UTC
Thank you everyone who took the time to watch the playthrough or get some hands on with the game, and rate and/or comment! I really appreciate it.

Completely agree with all the feedback, it's all fair and I'm glad that no one had a really terrible experience with it. Apologies for the links not working for the first little bit, but my net provider's a bit dodgy.

@Lingmops In this version the doors all lead to the same place, but the framework is coded for them to go anywhere.

@mwest You can die, I didn't have much time to tune difficulty levels so it's set to 'easy'. Expect a stronger range of challenges in the next version.

An improved and expanded version of this has become the main project for Dark Acre, and I hope you'll all come round and give it a go when it's ready for release.

Thanks again for all the kind words and support, and I hope you all had as great an experience with your own projects. Keep building!

Excelsior!